2017
DOI: 10.1007/978-3-319-58703-5_18
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Mobile Audio Games Accessibility Evaluation for Users Who Are Blind

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Cited by 15 publications
(10 citation statements)
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References 17 publications
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“…In a follow-up paper, Waki et al (2015) analyse the accessibility of thirteen mainstream video games using their integrated guidelines, which are then evaluated and improved by researchers, deaf consultants, and prospective game developers, combining the perspectives of all the stakeholders involved in game accessibility. Araújo et al (2017) review five accessibility guidelines according to the recommendations addressed to persons with visual disabilities. From that basis, they create ten integrated recommendations for mobile audio games, assigning a relevancy score to each of them.…”
Section: Integrating Game Accessibility Guidelinesmentioning
confidence: 99%
“…In a follow-up paper, Waki et al (2015) analyse the accessibility of thirteen mainstream video games using their integrated guidelines, which are then evaluated and improved by researchers, deaf consultants, and prospective game developers, combining the perspectives of all the stakeholders involved in game accessibility. Araújo et al (2017) review five accessibility guidelines according to the recommendations addressed to persons with visual disabilities. From that basis, they create ten integrated recommendations for mobile audio games, assigning a relevancy score to each of them.…”
Section: Integrating Game Accessibility Guidelinesmentioning
confidence: 99%
“…In general, a good game for the visually impaired should incorporate the concept of "empathy" throughout the design concept, and only by truly "empathizing" can the so-called "superficial care" be avoided. "Maria C. C. Araújo et al [5]proposed a feasibility assessment method for games played by the blind. Joyram Chakraborty [6] proposed a set of software guidelines as an incremental solution toward inclusive game design.…”
Section: Review Of Games Related To the Theme Of Visual Impairmentmentioning
confidence: 99%
“…Araújo et al [25] argued that video games are increasingly popular but are not accessible, which represents a significant challenge for accessibility experts and game designers. The authors presented a study on the existing guidelines and recommendations for accessibility in video games, and they proposed 10 design recommendations for people with visual disabilities.…”
Section: Accessibilitymentioning
confidence: 99%