2017
DOI: 10.48550/arxiv.1705.10443
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MOBA: a New Arena for Game AI

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Cited by 7 publications
(7 citation statements)
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“…All these competitions and frameworks promote research in many different techniques, such as Monte Carlo tree search, evolutionary computation, neural networks, and machine learning, as well as explore their application to various game genres, like RTS, FPS, fighting, adventure, and puzzle. Despite their popularity, not much research has been carried out regarding AI and MOBAs [20]. Open AI created a bot which beats the world's top Dota 2 players at 1v1 matches [21], though the specifics of its learning process have not been made public, and there is little known apart from that it bases upon recorded experts' gameplay.…”
Section: Related Workmentioning
confidence: 99%
“…All these competitions and frameworks promote research in many different techniques, such as Monte Carlo tree search, evolutionary computation, neural networks, and machine learning, as well as explore their application to various game genres, like RTS, FPS, fighting, adventure, and puzzle. Despite their popularity, not much research has been carried out regarding AI and MOBAs [20]. Open AI created a bot which beats the world's top Dota 2 players at 1v1 matches [21], though the specifics of its learning process have not been made public, and there is little known apart from that it bases upon recorded experts' gameplay.…”
Section: Related Workmentioning
confidence: 99%
“…As a sub-genre of RTS games, Multi-player Online Battle Arena (MOBA) has also attracted much attention recently [38,36,2]. Due to its playing mechanics which involve multi-agent competition and cooperation, imperfect information, complex action control, and enormous state-action space, MOBA is considered as a preferable testbed for AI research [29,25]. Typical MOBA games include Honor of Kings, Dota, and League of Legends.…”
Section: Introductionmentioning
confidence: 99%
“…It trains with self-play reinforcement learning (RL). However, OpenAI Five plays with one major limitation 2 , i.e., only 17 heroes were supported, despite the fact that the hero-varying and team-varying playing mechanism is the soul of MOBA [38,29].…”
Section: Introductionmentioning
confidence: 99%
“…As a subgenre of RTS games, Multiplayer Online Battle Arena (MOBA) is one of the most popular contemporary esports [8], [14], [15], [16]. Due to its playing mechanisms, which involve multi-agent competition and cooperation, imperfect information, complex action control, enormous stateaction space, MOBA is considered as a preferable testbed for AI research [17], [18]. The standard game mode in MOBA is 5v5, i.e., a team of five players competes against another team of five players.…”
Section: Introductionmentioning
confidence: 99%