2016
DOI: 10.1007/s11432-015-0850-4
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MLXR: multi-layer obstacle-avoiding X-architecture Steiner tree construction for VLSI routing

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Cited by 20 publications
(5 citation statements)
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“…In recent years, more and more researches [55]- [58], [60], [61], [70], [84], [85] have been conducted on X-architecture SMT construction. However, most of the SI algorithms are used to solve the RSMT problem.…”
Section: A Multi-layer Routing Based On X-architecturementioning
confidence: 99%
“…In recent years, more and more researches [55]- [58], [60], [61], [70], [84], [85] have been conducted on X-architecture SMT construction. However, most of the SI algorithms are used to solve the RSMT problem.…”
Section: A Multi-layer Routing Based On X-architecturementioning
confidence: 99%
“…An algorithm called MLXR was proposed by Huang et al [69], which is based on a lookup table and builds a 3D obstacle-free minimum tree as the basic architecture. An effective projection-based obstacle avoidance strategy is utilized to accurately capture the appropriate Steiner point position in a multi-layer environment.…”
Section: B Oasmtmentioning
confidence: 99%
“…This is because in the octilinear condition, the time complexity and memory usage of the traditional maze routing algorithms grow prohibitively huge as the routing area becomes larger, and this drawback make the maze-routing based approaches less popular for modern applications. For the obstacle-avoiding octilinear MST (OAOMST) problem, Huang et al [49] proposed a Particle Swarm Optimization-based (PSO) single-layer OAOMST approach 2015, and further improved its performance with the concept of DT [50] and applied it to the X-Architecture [51].…”
Section: Steiner Problem and Current Related Work A The Steinermentioning
confidence: 99%