2021
DOI: 10.1609/aiide.v11i1.12776
|View full text |Cite
|
Sign up to set email alerts
|

MKULTRA (Demo)

Abstract: MKULTRA is an experimental game that explores novel AI-based game mechanics. Similar in some ways to text-based interactive fiction, the player controls a character who interacts with other characters through dialog.  Unlike traditional IF, MKULTRA characters have simple natural language understanding and generation capabilities, sufficient to answer questions and carry out simple tasks.  The game explores a novel game mechanic, belief injection, in which players can manipulate the behavior of NPCs by injectin… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 3 publications
0
3
0
Order By: Relevance
“…Prolog-like reasoners are incorporated into research projects like MKULTRA [4] and commercial games like Project Highrise and City of Gangsters using custom C# reasoner engines [5] for improved compatibility and performance, albeit with limited control and expressiveness compared to Prolog. The ThinkEngine framework is developed by [6] to interface declarative Answer Set Programming (ASP) modules to a game engine via their EmbASP library.…”
Section: Related Workmentioning
confidence: 99%
“…Prolog-like reasoners are incorporated into research projects like MKULTRA [4] and commercial games like Project Highrise and City of Gangsters using custom C# reasoner engines [5] for improved compatibility and performance, albeit with limited control and expressiveness compared to Prolog. The ThinkEngine framework is developed by [6] to interface declarative Answer Set Programming (ASP) modules to a game engine via their EmbASP library.…”
Section: Related Workmentioning
confidence: 99%
“…In Talk of The Town (Ryan et al 2015) -a historical, social simulation -characters can reason about their held beliefs; these beliefs are mutable and affected by various elements such as a character's memory and social network. Horswill's system MK ULTRA (Horswill 2015(Horswill , 2018 allows players to inject false beliefs in NPCs, manipulating their knowledge bases to accomplish player goals and solve puzzles. Versu (Evans and Short 2013) -an episodic storytelling simulation -utilizes a model of belief in which characters share a public view of the world and specific instances of individualized beliefs; these beliefs inform goals that can cause a significant change in the narrative.…”
Section: Belief Modeling In Social Simulation Gamesmentioning
confidence: 99%
“…This makes them more difficult to use compared to behaviour trees or state machines that can be directly created from popular game engines. This is why, despite some attempts, including that of (Horswill 2015) and (Wright and Marshall 2000), they are not very common. The issue does not seem to be the quality of the approach but the handling of the algorithm.…”
Section: Rules-based Systemsmentioning
confidence: 99%