2021
DOI: 10.1609/aiide.v12i2.12898
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Mixed Reality Meets Procedural Content Generation in Video Games

Abstract: The use of artificial intelligence and procedural content generation algorithms in mixed reality games is an unexplored space. We posit that these algorithms can enhance the gameplay experience in mixed reality games. We present two prototype games that use procedural content generation to design levels that make use of the affordances in the player’s physical environment. The levels produced can be tailored to a user, customizing gameplay difficulty and affecting how the player moves around the real-world env… Show more

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Cited by 3 publications
(2 citation statements)
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“…They have also highlighted the fact that the awareness of using PCG for virtual worlds has increased significantly in recent years, not only through researchers, but mainly through practitioners. One such work, [14] has made use of the surrounding of the user's physical space to create the game path and obstacles in mixed reality.…”
Section: B Procedural Content Generation (Pcg)mentioning
confidence: 99%
“…They have also highlighted the fact that the awareness of using PCG for virtual worlds has increased significantly in recent years, not only through researchers, but mainly through practitioners. One such work, [14] has made use of the surrounding of the user's physical space to create the game path and obstacles in mixed reality.…”
Section: B Procedural Content Generation (Pcg)mentioning
confidence: 99%
“…Researchers have manually authored narratives to document cultural heritage and community-based narratives or goals (Speiginer et al 2015) as well as procedurally generated games and narratives for various geo-locations populated with NPCs (Macvean et al 2011;Dow et al 2006;Leino, Wirman, and Fernandez 2008;Azad et al 2016). We posit that NPCs in real-world locations must be able to learn cultural, and societal values of the location they populate.…”
Section: Believable Non-player Characters (Npcs)mentioning
confidence: 99%