2009
DOI: 10.20870/ijvr.2009.8.2.2729
|View full text |Cite
|
Sign up to set email alerts
|

Mixed Reality Entertainment and Art

Abstract: Social and physical interactions are new paradigms that outline the vision of the next generation of entertainment. We can provide these interactions through employment of technologies such as mixed reality to merge the human physical world with the virtual game world. However, there are a few obstacles in achieving physical, mobile, tangible and social interaction for people's entertainment. The authors had organized a workshop on this topic of "Mixed Reality Entertainment and Art" at the ISMAR 2007 conferenc… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
5
0
1

Year Published

2012
2012
2024
2024

Publication Types

Select...
6
2
2

Relationship

0
10

Authors

Journals

citations
Cited by 18 publications
(6 citation statements)
references
References 20 publications
0
5
0
1
Order By: Relevance
“…V IRTUAL REALITY (VR) is evolving at a quick pace and being adopted successfully in areas such as education [1], [2], [3], training [4], [5], [6] or entertainment [7], [8]. VR can transport its users to a virtual world where they can interact and perceive the experience as real [9].…”
Section: Introductionmentioning
confidence: 99%
“…V IRTUAL REALITY (VR) is evolving at a quick pace and being adopted successfully in areas such as education [1], [2], [3], training [4], [5], [6] or entertainment [7], [8]. VR can transport its users to a virtual world where they can interact and perceive the experience as real [9].…”
Section: Introductionmentioning
confidence: 99%
“…A Realidade Virtual (RV) têm vindo a mostrar o seu potencial nas mais diversas áreas, tais como entretenimento [1], [2], educac ¸ão [3]- [5], ou treino [6], [7]. Os custos destes sistemas têm-se tornado cada vez mais baixos, chegando assim a um número maior de utilizadores.…”
Section: Introduc ¸ãOunclassified
“…There are also papers describing the concept of MR combined with AR and VR [19]- [21]. In addition, there are multiple MR papers focusing on application domains such as education [22]- [24] and entertainment [25], [26].…”
Section: B Mixed Realitymentioning
confidence: 99%