2022
DOI: 10.3390/heritage5010006
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Mixed-Reality Demonstration and Training of Glassblowing

Abstract: Traditional crafts exhibit tangible and intangible dimensions. Intangible dimensions include the practitioner’s gestural know-how in craft practice and have received smaller attention than tangible dimensions in digitization projects. This work presents the process of representation and presentation of the glasswork and is exemplified in the re-creation of a historical object. Following an articulated pipeline approach for data collection, annotation, the crafting process is represented visually and semantical… Show more

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Cited by 22 publications
(12 citation statements)
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“…This vocabulary can, in turn, be used to create "sentences" that encode actions and procedures. The vocabulary can be demonstrated through visualizations of practitioner actions and abstractions of tool usage configurations [55] (Figure 15).…”
Section: D Presentation Of Actionsmentioning
confidence: 99%
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“…This vocabulary can, in turn, be used to create "sentences" that encode actions and procedures. The vocabulary can be demonstrated through visualizations of practitioner actions and abstractions of tool usage configurations [55] (Figure 15).…”
Section: D Presentation Of Actionsmentioning
confidence: 99%
“…The interactive training session may occur in the physical or digital environment. This can be demonstrated through a mixed reality installation at the museum of CNAM and in VR using controllers to enable the grasping and handling of tools and with the usage of the actual tools and real-time feedback on craft actions [55] (Figure 16). Training, in this case, refers to the handling of tools for cultivating and harvesting a mastic tree (see Figure 17).…”
Section: Skill Acquisition and Trainingmentioning
confidence: 99%
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“…In this regard, CH uses such technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. Among the multiple manifestations of MR for CH most relevant to this work is the usage of augmented artifacts to access and interact with information and artifacts (e.g., [29]). Previous approaches include multimodal interfaces to augment physical CH artifacts with information [30,31], CH-inspired games that employ physical items and digitizations of physical items and sites [32][33][34], informative art displays [35][36][37][38], and immersive mixed reality environments for CH [39].…”
Section: Mixed Realitymentioning
confidence: 99%
“…In a non-BIM based study [34], authors developed a Mixed Reality application, in order to enhance the intangible dimensions, that includes the practitioner's gestural know-how in craft practice.…”
Section: Xr For Historical Architecturementioning
confidence: 99%