2017
DOI: 10.1007/978-3-319-49607-8
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Mixed Reality and Gamification for Cultural Heritage

Abstract: the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific … Show more

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Cited by 98 publications
(24 citation statements)
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“…In the heritage buildings' sector many challenges are facing the implementation of Building Information Modelling (BIM) tools, such as the inevitability of starting at an intermediate point in the asset's life cycle, which can be much more complex than the relatively straightforward cradle-to-grave model that describes new-build construction (Historic England, 2017). More challenges are present in the processing of historic buildings: irregular geometry, non-homogeneous materials, variable morphology, not documented changes, damage and various stages of construction (Barazzetti and Banfi, 2017). These challenges put more weight on the surveying, documentation, modelling and visualisation phase in the process of Heritage-BIM.…”
Section: Introductionmentioning
confidence: 99%
“…In the heritage buildings' sector many challenges are facing the implementation of Building Information Modelling (BIM) tools, such as the inevitability of starting at an intermediate point in the asset's life cycle, which can be much more complex than the relatively straightforward cradle-to-grave model that describes new-build construction (Historic England, 2017). More challenges are present in the processing of historic buildings: irregular geometry, non-homogeneous materials, variable morphology, not documented changes, damage and various stages of construction (Barazzetti and Banfi, 2017). These challenges put more weight on the surveying, documentation, modelling and visualisation phase in the process of Heritage-BIM.…”
Section: Introductionmentioning
confidence: 99%
“…[10] presented a comparison of existing MR methods for virtual museums and pointed out the importance of these three fields for applications that contribute to the preservation of cultural heritage [3]. Moreover, in [4] fundamental elements for MR applications alongside examples are presented.…”
Section: Holographic Virtual Museumsmentioning
confidence: 99%
“…With the advent of new ways of exploiting CH 3D models through VR and AR, we can be sure that a typical example of data enrichment would be through media files [6]. Images, videos, audios, texts are exploitable interchangeable formats that channel information also on the intangible culture linked to the assets.…”
Section: Ontology For Media Resourcesmentioning
confidence: 99%