2016
DOI: 10.1007/978-3-319-42716-4_11
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Mixed-initiative content creation

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Cited by 50 publications
(49 citation statements)
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“…In the related fields of computational creativity and procedural content generation (mainly for games), we see similar problems, which has led to so-called mixed initiative approaches (Liapis, Smith, & Shaker, 2016) where a human designer and a computer program work together, taking turns, in order to reach a specific design goal. Without human interaction, the available methods would not be able to produce results in a human compatible style.…”
Section: Riedl (2016) Gives An Overview and Vision Of How Ai Can Apprmentioning
confidence: 99%
“…In the related fields of computational creativity and procedural content generation (mainly for games), we see similar problems, which has led to so-called mixed initiative approaches (Liapis, Smith, & Shaker, 2016) where a human designer and a computer program work together, taking turns, in order to reach a specific design goal. Without human interaction, the available methods would not be able to produce results in a human compatible style.…”
Section: Riedl (2016) Gives An Overview and Vision Of How Ai Can Apprmentioning
confidence: 99%
“…Mixed-initiative content generation tools [3] are designed around the idea of the artist having a conversation with the tool about one specific design across many alterations, with the goal of creating one high-quality design. We propose to adapt this conversational teaching model for application in PCGML systems.…”
Section: Introductionmentioning
confidence: 99%
“…These digital tools can be thought of as equivalent to a more traditional mixed-initiative PCG system. In a mixed-initiative PCG system, sometimes called co-creative design, a human designer works together with a digital PCG tool [35]. In this section, we give a number of examples of how these digital aides have been integrated into TTRPGs, though we expect there is a great deal more work to be done in this space.…”
Section: Digital Mixed-initiative Agentsmentioning
confidence: 99%
“…We expect that this could lead to a broader understanding of PCG. • Because human players work with analog generation to produce stories in TTRPGs we can consider them parts of analog mixed-initiative generators [35]. This is valuable as such mixed-initiative generators with human and AI partners are still under-researched.…”
Section: Introductionmentioning
confidence: 99%