2016
DOI: 10.1016/j.chb.2016.03.089
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Mitigating bias blind spot via a serious video game

Abstract: 2016-11-03T14:11:40

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Cited by 27 publications
(25 citation statements)
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References 44 publications
(61 reference statements)
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“…The article on retention by Bessarabova et al (2016) investigated the effectiveness of the MACBETH debiasing game played either once or twice for 30 or 60 min, either without (implicit condition) or with (hybrid condition) explicit feedback on biases and a control condition in which a bias training video was presented. The game and video both aimed to mitigate the bias blind spot.…”
Section: Resultsmentioning
confidence: 99%
“…The article on retention by Bessarabova et al (2016) investigated the effectiveness of the MACBETH debiasing game played either once or twice for 30 or 60 min, either without (implicit condition) or with (hybrid condition) explicit feedback on biases and a control condition in which a bias training video was presented. The game and video both aimed to mitigate the bias blind spot.…”
Section: Resultsmentioning
confidence: 99%
“…The research team drew from the Heuristic-Systematic Model [21] and other dualsystem models of information processing [22] to understand how biases are the result of heuristics used by decision-makers. Additional literature relating to specific biases was used to develop game mechanisms that addressed various types of bias [1,23]. For example, prior research suggested potential interventions that might improve the systematic processing of game players by encouraging them to seek disconfirming information and question their assumptions [24].…”
Section: Theoretical Groundingmentioning
confidence: 99%
“…For example, prior research suggested potential interventions that might improve the systematic processing of game players by encouraging them to seek disconfirming information and question their assumptions [24]. Further, pre-and post-test measures targeting each of these biases were derived from prior literature, and were combined with additional measures created specifically for the MACBETH project [1,23].…”
Section: Theoretical Groundingmentioning
confidence: 99%
“…We argue that digital games are effective training tools for mitigating bias and improving professional decision-making because of their ability to simulate real-world problems while providing tailored, individual feedback to players (Dunbar et al, 2018;Dunbar et al, 2014;Lee et al, 2016;Bessarabova et al, 2016). Below we list some reasons for adopting digital games in professional training.…”
Section: Introductionmentioning
confidence: 99%