Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology 2016
DOI: 10.1145/2993369.2993405
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Cited by 122 publications
(28 citation statements)
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“…Many methods for guiding viewers in virtual environments (VEs) have been presented. A common context for this is cinematic virtual reality (CVR), wherein users view immersive 360 • stories using head-mounted displays [8,23,26,27]. Understandably, in filmmaking (and storytelling) it is imperative that viewers are looking in the right direction during key parts of the story.…”
Section: Related Workmentioning
confidence: 99%
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“…Many methods for guiding viewers in virtual environments (VEs) have been presented. A common context for this is cinematic virtual reality (CVR), wherein users view immersive 360 • stories using head-mounted displays [8,23,26,27]. Understandably, in filmmaking (and storytelling) it is imperative that viewers are looking in the right direction during key parts of the story.…”
Section: Related Workmentioning
confidence: 99%
“…Visual cues can be roughly divided into diegetic cues and nondiegetic cues [23,27]. Diegetic cues refer to cues that are within the virtual environment, as a natural part of it.…”
Section: Related Workmentioning
confidence: 99%
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