2016
DOI: 10.1353/tj.2016.0071
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Missing in Action: Embodied Experience and Virtual Reality

Abstract: Cardboard or equivalent systems that strap your smartphone into a headset as the source of computing power. 8 In many cases, the headphones can be plugged into the system and worn over the headset to provide some level of surround sound, although the sound quality tends to scale with the price. All of the headsets are fitted using a strap around the back of the head, and some of them include a strap over the top of the head (fig. 1). The effect for the wearer is that she is inside the virtual world, able to lo… Show more

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Cited by 30 publications
(14 citation statements)
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“…Eric Shanks, president of Fox Sports, stated, "Fans want to be a part of the action and virtual reality takes the fan experience to the next level" (TechCrunch, 2016, p.1). Popat (2011) states that the desire of audiences has increased to enter into the performance. Sports are emotional experiences, and virtual reality can act as a highly emotive medium to experience sports viscerally.…”
Section: Immersionmentioning
confidence: 99%
“…Eric Shanks, president of Fox Sports, stated, "Fans want to be a part of the action and virtual reality takes the fan experience to the next level" (TechCrunch, 2016, p.1). Popat (2011) states that the desire of audiences has increased to enter into the performance. Sports are emotional experiences, and virtual reality can act as a highly emotive medium to experience sports viscerally.…”
Section: Immersionmentioning
confidence: 99%
“…(2Bears, 2010)With the 2016 release of commercial HMDs, scholars, journalists and the public had greater access to fully explore what VR might offer and thus catch up with the nuanced ways in which VR might offer new subjective and embodied engagements. This included discussion of the possibility (and impossibility) of greater empathy (Bollmer, 2017; Jason et al, 2017; Milk, 2015; Mitchell, 2017), bodily sensations of presence and absence (Popat, 2016) and how VR can allow subjects to body swap (Jarvis, 2019). In this way, VR provided ways to produce Indigenous Futurism that could not be articulated in other media forms.…”
Section: Indigenous Media Indigenous Futurism and Vrmentioning
confidence: 99%
“…El Instituto Sundance, selecciona anualmente varios proyectos que utilizan tecnologías de RV y son exhibidos durante su festival utilizando HMDs. El teatro inmersivo (Machon, 2013) se ha asociado con la RV para eliminar los escenarios físicos y permitir que el público interactúe con los actores en espacios virtuales (Popat, 2016). Las artistas performativas experimentan las capacidades de la RV para comunicarse con la audiencia.…”
Section: Actualidad De La Rv En La Creación Artísticaunclassified