2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society 2011
DOI: 10.1109/iembs.2011.6092022
|View full text |Cite
|
Sign up to set email alerts
|

MiRTE: Mixed Reality Triage and Evacuation game for Mass Casualty information systems design, testing and training

Abstract: In this paper we introduce a Mixed Reality Triage and Evacuation game, MiRTE, that is used in the development, testing and training of Mass Casualty Incident (MCI) information systems for first responders. Using the Source game engine from Valve software, MiRTE creates immersive virtual environments to simulate various incident scenarios, and enables interactions between multiple players/first responders. What distinguishes it from a pure computer simulation game is that it can interface with external mass cas… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
2
0

Year Published

2016
2016
2022
2022

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 6 publications
0
2
0
Order By: Relevance
“…13 Some immersive VR-MGBAs have been used for disaster medicine education. [14][15][16] Previous studies 12,17 have validated the efficacy of these game-based mobile applications. Immersive VR-MGBAs that encompass curricular objectives may hold the key to facilitate more effective student-centered educational experiences.…”
mentioning
confidence: 98%
See 1 more Smart Citation
“…13 Some immersive VR-MGBAs have been used for disaster medicine education. [14][15][16] Previous studies 12,17 have validated the efficacy of these game-based mobile applications. Immersive VR-MGBAs that encompass curricular objectives may hold the key to facilitate more effective student-centered educational experiences.…”
mentioning
confidence: 98%
“…Due to the need for essential virtual reality (VR) equipment, however, the practicality and usability of immersive mobile game-based applications (MGBAs) is disputable 13 . Some immersive VR-MGBAs have been used for disaster medicine education 14–16 . Previous studies 12,17 have validated the efficacy of these game-based mobile applications.…”
mentioning
confidence: 99%