2011
DOI: 10.1016/j.ijhcs.2010.10.001
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MiRA—Mixed Reality Agents

Abstract: Journal of Human-Computer Studies. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this

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Cited by 77 publications
(44 citation statements)
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References 40 publications
(36 reference statements)
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“…Holz et al [Holz et al 2011[Holz et al , 2009] provide a survey of various forms of agents in a fully physical, a fully virtual, or a mixed reality (MR) environment in the context of social interaction. They further detail the benefits and issues with social interaction with virtual agents.…”
Section: Virtual Humans In Armentioning
confidence: 99%
See 1 more Smart Citation
“…Holz et al [Holz et al 2011[Holz et al , 2009] provide a survey of various forms of agents in a fully physical, a fully virtual, or a mixed reality (MR) environment in the context of social interaction. They further detail the benefits and issues with social interaction with virtual agents.…”
Section: Virtual Humans In Armentioning
confidence: 99%
“…The former denotes the sense of "being socially connected" and the latter "being together." While there is no universal agreement on the definitions for social and co-presence, Harms and Biocca [Harms and Biocca 2004] consider co-presence as one of several sub-dimensions that embody social presence, and Blascovich et al [Blascovich 2002; define social presence both as a "psychological state in which the individual perceives himself or herself as existing within an interpersonal environment" and "the degree to which one believes that he or she is in the presence of, and dynamically interacting with, other veritable human beings. " Both definitions are related to presence, which denotes the sense of "being there. "…”
Section: Social and Co-presence With Virtual Humansmentioning
confidence: 99%
“…Jo et al developed an AR telepresence framework using a virtual avatar in AR controlled by a remote user and discussed how to maintain the avatar's realism in the physical local place by adapting its motion to the surrounding physical objects. Holz et al surveyed various forms of agents in a fully physical, a fully virtual, or an MR environment in the context of social interaction, and detailed the advantages and issues with social interaction with MR agents. All these examples directly or indirectly addressed the importance of plausibility/coherence between the virtual humans and the physical–virtual shared environment.…”
Section: Related Workmentioning
confidence: 99%
“…The augmentations enhance the learning outcome since "the AR/MR systems allow the augmentation of the user's perception of the real world, but also the use of existent visual and spatial abilities and an enhancement of the interaction capacities of the users" (Holza et al, 2011). This is why the AR systems have to "give their users the illusion that digital objects are in the same space as physical ones" (Costanza et al, 2009), and therefore "the digital objects need to be precisely positioned into the real environment and aligned with the real objects in real time" (Azuma et al, 2001).…”
Section: The Mixed Reality Paradigmmentioning
confidence: 99%