2019
DOI: 10.2307/j.ctvpbnq9j
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Minor Platforms in Videogame History

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Cited by 2 publications
(7 citation statements)
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“…Videogame histories (e.g. Swalwell, 2021) point toward social, technical and economic conjunctures that have shaped production and end-use, including attentiveness to moments which have been suppressed by wider historical master-narratives (Nicoll, 2019).…”
Section: Game Production Studiesmentioning
confidence: 99%
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“…Videogame histories (e.g. Swalwell, 2021) point toward social, technical and economic conjunctures that have shaped production and end-use, including attentiveness to moments which have been suppressed by wider historical master-narratives (Nicoll, 2019).…”
Section: Game Production Studiesmentioning
confidence: 99%
“…Others have studied the discourses surrounding new forms of development software, which have emerged in the in the years following the consolidation of power by a handful of large hardware manufacturers and developer-publishers. Nicoll (2019) for example examine the discourses of ‘democratisation’ espoused by creators of the game development engine Unity. In sum, the way that industrial actors talk about their audiences, technologies and expected use practices play a pivotal role shaping collective attitudes toward – and practices with – videogames in valuable ways.…”
Section: Game Production Studiesmentioning
confidence: 99%
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“…Over the years, DTube has remained a minor platform (Nicoll, 2019). Although DTube started as a Dapp, it had all the characteristics of a platform defined by Poell et al (2019, p. 3).…”
mentioning
confidence: 99%