2020 ASEE Virtual Annual Conference Content Access Proceedings
DOI: 10.18260/1-2--34974
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Minecraft Learning System for Spatial Reasoning in Middle Grades Learners

Abstract: Angeles, as well as an M.A. in Student Development Administration from Seattle University and a B.S. in General Engineering from Gonzaga University. His research interests include teaching and learning in engineering, STEM education policy, and diversity and equity in STEM. Dr. Nick Lux Lux, Montana State University Dr. Nicholas Lux has is an Associate Professor of Curriculum and Instruction in MSU's Department of Education. His teaching and research interests are in the area of educational technology. He has … Show more

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Cited by 2 publications
(4 citation statements)
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“…This is an important distinction to make, as it allows the subject domain to no longer be the only domain of focus. Because of this, there will be a bigger range of ways for individuals to be competent when participating in the intervention because having a grasp of Minecraft will be required (Hughes et al, 2020;Marie, 2021). Consequently, there will be a greater diversity of ways for people to be competent.…”
Section: Discussionmentioning
confidence: 99%
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“…This is an important distinction to make, as it allows the subject domain to no longer be the only domain of focus. Because of this, there will be a bigger range of ways for individuals to be competent when participating in the intervention because having a grasp of Minecraft will be required (Hughes et al, 2020;Marie, 2021). Consequently, there will be a greater diversity of ways for people to be competent.…”
Section: Discussionmentioning
confidence: 99%
“…This server is an excellent resource for teacherss who wish to combine a variety of social studies and technology topics into a single course. In spite of the findings that researcherre presented in the review of the pertinent literature that researcherre somewhat contradictory with regard to the function of video games in educational settings, the vast majority of the data on the utilization of online games revealed results that researcherre overwhelmingly positive (Hughes et al, 2020;Julius, 2017;Yohan, 2019). For instance, each of the three teachers mentioned that they are able to address a variety of concerns pertaining to online security and digital literacy by making use of the multiplayer server.…”
Section: Discussionmentioning
confidence: 99%
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“…More recent efforts within the engineering community have developed these interventions in creative ways to better engage students, allow for self-study of spatial skills or to simply examine new methods for the improvement of spatial ability [11]. These more recent interventions include gamification via existing software such as Minecraft [12,13] as well as specifically developed tools such as the Spatial Vis smartphone app [14][15][16]. Other groups have examined the use of origami [17,18], sketching and building [19][20][21], and using other existing toys and games such as LEGO in building spatial skills.…”
Section: Introductionmentioning
confidence: 99%