1995
DOI: 10.1080/0020739950260607
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Mindstorms or a storm in a teacup? A review of research with Logo

Abstract: The computer programming language Logo, was developed by Papert with the worthy ideal that it would allow children to engage in learning with computers in an active and meaningful way. The most widely used aspect of Logo for elementary school children, is turtle graphics. Papert claimed that the potential of Logo as a learning environment challenges traditional views of learning and education and offers an illustration of how the turtle can be used as an object to think with. Research with children engaged tur… Show more

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Cited by 17 publications
(9 citation statements)
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“…Crucially Salomon and Perkins (1989) suggest that the Logo programming projects that demonstrated more positive 'transfer' effects promoted mindful abstraction of learning outcomes. This relates, of course, to the role of the teacher and many researchers highlight that this is critical not least to make explicit and systematic links to pupil's existing mathematical knowledge and experiences (Clements 1985(Clements , 1999Clements and Sarama 1997) as well as in facilitating their pupils' discovery and understanding of the powerful ideas they encounter within a programming environment such as Logo (Yelland 1995;McCoy 1996).…”
Section: History Of Programming and Mathematics Learning For Childrenmentioning
confidence: 99%
“…Crucially Salomon and Perkins (1989) suggest that the Logo programming projects that demonstrated more positive 'transfer' effects promoted mindful abstraction of learning outcomes. This relates, of course, to the role of the teacher and many researchers highlight that this is critical not least to make explicit and systematic links to pupil's existing mathematical knowledge and experiences (Clements 1985(Clements , 1999Clements and Sarama 1997) as well as in facilitating their pupils' discovery and understanding of the powerful ideas they encounter within a programming environment such as Logo (Yelland 1995;McCoy 1996).…”
Section: History Of Programming and Mathematics Learning For Childrenmentioning
confidence: 99%
“…In addition to "robotics" and "STEM" outcomes, robotics also has impact on children's social skills. Social learning is one of the learning outcomes, may be the most beneficial one of robotics studies and this subject has been worked since Logo which is ancestor of today's Lego Mindstorms NXTs (Yelland, 1995a). Some of the studies focused on types of interactions inside the groups (Denis & Hubert, 2001), some of them resulted as robotics helps children developing teamwork skills (Johnson, 2003) and the learning is more fun at environments that allows social interaction (Panadero, Román, & Kloos, 2010;Robinson, 2005).…”
Section: Social Skillsmentioning
confidence: 99%
“…Undoubtedly, the epitome of a programming language created specifically for educational purposes is Logo (Papert 1980(Papert /1993. Since its development in the early 1970s, it evolved over the years and was expanded with sophisticated features (e.g., user-friendly interfaces, debugging tools and feedback support, multimedia manipulation functions), and became subject of numerous studies worldwide (e.g., Clements 1990;Yelland 1995).…”
Section: Young Children and Programmingmentioning
confidence: 99%