Designing Interactive Systems Conference 2022
DOI: 10.1145/3532106.3533575
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MindPhone: Mindful Reflection at Unlock Can Reduce Absentminded Smartphone Use

Abstract: Figure 1: MindPhone is an intervention for absentminded smartphone use that asks users upfront about either their planned smartphone use intention or planned activity after the smartphone use. The latter method signifcantly reduces quantitative smartphone use and both empowered users to refect and feel more in control of their usage.

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Cited by 19 publications
(3 citation statements)
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References 47 publications
(59 reference statements)
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“…This would, first, support the overall efficiency of digital reminders for task management and, second, overcome challenges in support of PM as intentions are generally triggered by either specific events or times [50]. However, in line with past work on mindful smartphone use [62,111], we highlight the fundamental necessity for users to maintain agency and be permitted to use their smartphones and social media feeds in a way that aligns with their own needs and values.…”
Section: 31supporting
confidence: 64%
See 1 more Smart Citation
“…This would, first, support the overall efficiency of digital reminders for task management and, second, overcome challenges in support of PM as intentions are generally triggered by either specific events or times [50]. However, in line with past work on mindful smartphone use [62,111], we highlight the fundamental necessity for users to maintain agency and be permitted to use their smartphones and social media feeds in a way that aligns with their own needs and values.…”
Section: 31supporting
confidence: 64%
“…Prior work in HCI has investigated methods for assisting users in using their phones more intentionally (e.g., [44,111]), thereby avoiding being drawn in by the engaging strategies of social media designers. However, absentminded scrolling continues to be an issue [63], motivating us to investigate the impact of social media feed designs.…”
Section: Social Media As a Form Of Distractionmentioning
confidence: 99%
“…Educational and sociotechnical support NUDGE [41,80] AMSS [105] Power study [107] Actuflow [43] Happify [78,119] D-Crastinate [70] Socialize (app) [35,104] Pasue-board [75] FoMO_R [39] Facebook-investment [46] Pudelwohl [79] Serious game [51] Mindphone [112] Annotif [106] Smart planning course [114] Finesse (system) [49] Jump and jump [110] Chirp Twitter client [111] TRIPP [47] Unified mobile application [120] Human Behavior and Emerging Technologies technology that does not facilitate problematic attachment, but rather preserves users' DWB. A common limitation observed in a number of studies was the lack of preassessment for the user's behaviour before applying the intervention.…”
Section: Minimize and Manage Usage Timementioning
confidence: 99%