2005
DOI: 10.1016/j.pragma.2005.01.015
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Mimesis, artistic inspiration and the blends we live by

Abstract: Abstract:The cognitive linguists Turner (1998, 2002) have proposed that human creativity may be modeled by their theory of conceptual blending (conceptual integration). I apply blending theory to the pragmatics of fiction, showing how blending theory explains the mechanics of literary mimesis. I investigate how conceptual blends are iteratively chained, arguing that a mimetic blend can be defined as a blend that selfreferentially embeds itself into subsequent blends. Using examples from Mario Vargas Llosa's … Show more

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Cited by 11 publications
(7 citation statements)
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References 8 publications
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“…Most of its creativity-related applications do not seek to explicate the unique cognitive mechanisms in which the producer of a creative product is involved, a research project that might entail focusing on the heuristics employed by the producer when seeking to populate the input spaces of the deployed Conceptual Integration Network (CIN) in a given goal-oriented context (Veale, Feyaerts, & Forceville, 2013b). Instead, they tend to conflate the roles of producer and consumer, implicitly proposing the deduction of the former’s creative perspective from the established creative product through a process of reverse-engineering the latter’s meaning-making strategies (Rohrer, 2005). Although this is a sustainable objection, the tacit binary between producer and consumer that underlies it upholds a conception of the creative process as extending linearly and unidirectionally from creative inception to finished product.…”
Section: Conceptual Blending: From Creative Thought To Meaning Constrmentioning
confidence: 99%
“…Most of its creativity-related applications do not seek to explicate the unique cognitive mechanisms in which the producer of a creative product is involved, a research project that might entail focusing on the heuristics employed by the producer when seeking to populate the input spaces of the deployed Conceptual Integration Network (CIN) in a given goal-oriented context (Veale, Feyaerts, & Forceville, 2013b). Instead, they tend to conflate the roles of producer and consumer, implicitly proposing the deduction of the former’s creative perspective from the established creative product through a process of reverse-engineering the latter’s meaning-making strategies (Rohrer, 2005). Although this is a sustainable objection, the tacit binary between producer and consumer that underlies it upholds a conception of the creative process as extending linearly and unidirectionally from creative inception to finished product.…”
Section: Conceptual Blending: From Creative Thought To Meaning Constrmentioning
confidence: 99%
“…Interesting examples can be found in Rohrer (2005) elements have a dual role. Within the story, this imitates Leonard's perception of what happens, since he lacks the memory of the grounding when every new scene opens and relies on his notes and photos.…”
Section: Time Flow and Memorymentioning
confidence: 99%
“…As Rohrer (2005) points out: blending theorists have typically not differentiated the perspective of the reader from that of the author in their analyses. In giving their analyses, blending theorists often construe their interpretation of the blend to be identical to both other readers' and the author's perspective.…”
Section: The Octopus Game As a Metaphorical Blend And Genrementioning
confidence: 99%
“…In giving their analyses, blending theorists often construe their interpretation of the blend to be identical to both other readers' and the author's perspective. (Rohrer 2005(Rohrer : 1687 In the case of the octopus game, readers can only construct something approximating the conceptual integration network I have outlined above after reading the whole section on 'Computing by connections' , which consists of 14 pages and includes several sub-sections. The three paragraphs I quoted above are only preceded by a very brief and general description of neural network computation, and outline a scenario whose setting and participants are drawn exclusively from what I have called the 'octopus' input space.…”
Section: The Octopus Game As a Metaphorical Blend And Genrementioning
confidence: 99%
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