2021
DOI: 10.4018/978-1-7998-4930-8.ch009
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MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games

Abstract: Educational game applications' production considers technical, pedagogical, and aesthetic resources guided by the type of device used, interfaces, and themes. In addition, it considers users' tastes and preferences, trends in society, and the environment. However, no evidence in the recent literature allows developers to identify entire patterns or structures in serious games production. This chapter analyzes university experiences and research related to the design, development, and use of ludic games applica… Show more

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Cited by 6 publications
(1 citation statement)
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“…The platform created as part of this research called MIDI-LOLY is a Human-Robot-Game (HRG) platform in which a social robot, "LOLY," is linked with different digital educational games [7]. These EDGs are made up of animated stories about primary education curricular content and level games called MIDI-AM (an acronym for Children's Interactive Educational Multimedia), developed as mobile applications [8]. Together, it seeks to improve the learning experience of children, who are studying the first years of primary education, and especially to capture and motivate the attention of children with autism spectrum disorder (ASD), thus promoting inclusive education [7].…”
Section: Introductionmentioning
confidence: 99%
“…The platform created as part of this research called MIDI-LOLY is a Human-Robot-Game (HRG) platform in which a social robot, "LOLY," is linked with different digital educational games [7]. These EDGs are made up of animated stories about primary education curricular content and level games called MIDI-AM (an acronym for Children's Interactive Educational Multimedia), developed as mobile applications [8]. Together, it seeks to improve the learning experience of children, who are studying the first years of primary education, and especially to capture and motivate the attention of children with autism spectrum disorder (ASD), thus promoting inclusive education [7].…”
Section: Introductionmentioning
confidence: 99%