2006
DOI: 10.1016/j.gmod.2005.03.003
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Methods for exploring expressive stance

Abstract: The postures a character adopts over time are a key expressive aspect of its movement. While IK tools help a character achieve positioning constraints, there are few tools that help an animator with the expressive aspects of a character's poses. Three aspects are required in good pose design: achieving a set of world space constraints, finding a body shape that reflects the character's inner state and personality, and making adjustments to balance that act to strengthen the pose and also maintain realism. This… Show more

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Cited by 21 publications
(24 citation statements)
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“…Posture Parameters Curvature to the spine or offset to the collarbones based on the parameterization presented in [Neff and Fiume 2006]. Balance and pelvic tilt adjustments may also be included.…”
Section: %mentioning
confidence: 99%
“…Posture Parameters Curvature to the spine or offset to the collarbones based on the parameterization presented in [Neff and Fiume 2006]. Balance and pelvic tilt adjustments may also be included.…”
Section: %mentioning
confidence: 99%
“…The model adds expressivity to the final animation. Other work is based on motion capture to acquire the expressivity of behaviours during a physical action, a walk or a run (Ménardais et al 2004;Neff & Fiume 2004;Liu & Hertzmann 2005). Based on perceptual studies conducted by Wallbott & Scherer (1986) and Wallbott (1998) a model of nonverbal behaviour expressivity has been defined that acts on the synthesis computation of a behaviour (Hartmann et al 2005).…”
Section: Behaviour Expressivitymentioning
confidence: 99%
“…This approach to solving for a pose takes inspiration from the geometric view of IK adopted in [NF04], but varies in important ways, including additional lower body parameters, different prioritization of the parameters, a different approach to balance correction, and no use of optimization.…”
Section: Motion Reconstructionmentioning
confidence: 99%
“…[GM85,YN03]). Style is explicitly addressed in [NF04] for standing characters using shape sets inspired by the arts literature. Kulpa et al [KMA05] present a system that also uses positional data instead of joint angles for reconstructing motion, but their intent is different, adapting motion to different character morphology rather than editing motion style.…”
Section: Introductionmentioning
confidence: 99%