2012
DOI: 10.1186/1687-6180-2012-25
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Methods for depth-map filtering in view-plus-depth 3D video representation

Abstract: View-plus-depth is a scene representation format where each pixel of a color image or video frame is augmented by per-pixel depth represented as gray-scale image (map). In the representation, the quality of the depth map plays a crucial role as it determines the quality of the rendered views. Among the artifacts in the received depth map, the compression artifacts are usually most pronounced and considered most annoying. In this article, we study the problem of post-processing of depth maps degraded by imprope… Show more

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Cited by 13 publications
(11 citation statements)
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References 19 publications
(31 reference statements)
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“…Depth quantization is normally done in linear or logarithmic scale. The latter approach allows better preservation of geometry details for closer objects, while higher geometry degradation is tolerated for objects at longer distances [2]. This paper uses relative depth as the primary selection criterion to identify interesting regions.…”
Section: A Depth Map Characteristicsmentioning
confidence: 99%
See 1 more Smart Citation
“…Depth quantization is normally done in linear or logarithmic scale. The latter approach allows better preservation of geometry details for closer objects, while higher geometry degradation is tolerated for objects at longer distances [2]. This paper uses relative depth as the primary selection criterion to identify interesting regions.…”
Section: A Depth Map Characteristicsmentioning
confidence: 99%
“…It is usually converted to integer values (e.g., in 256 gray-scale gradations). Ideally, the depth range and resolution should be properly maintained by suitable scaling, shifting, and quantizing [2]. These transformations should be invertible.…”
Section: A Depth Map Characteristicsmentioning
confidence: 99%
“…We quantify the performance of several modern denoising algorithms [14,15,16,17,18], specifically selected since they have been used in similar applications [7,17,19,20,21]. Our experiments show that the performance of those methods is highly prone to artifacts caused by FPN.…”
Section: Introductionmentioning
confidence: 99%
“…Blocking artifacts exists both in luminance and chrominance components; however, most of the conventional schemes only focus on luminance for deblocking process. Not only in luminance, the study in [19] removes the blocking artifacts both in luminance and chrominance components and obtains better results. The proposed algorithm removes blocking artifacts in the RGB domain instead of YCbCr; therefore, it can simultaneously eliminate blocking artifacts from two components.…”
Section: Deblocking Artifact Algorithmmentioning
confidence: 99%
“…The low-pass filter is also employed to eliminate blocking artifacts in video compression standards [19]. Tai et al [20] proposed a deblocking algorithm based on five filtering modes by considering the activity across block boundaries.…”
Section: Introductionmentioning
confidence: 99%