2006
DOI: 10.1016/j.compedu.2004.07.007
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Methodology for evaluating a novel education technology: a case study of handheld video games in Chile

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Cited by 20 publications
(14 citation statements)
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“…This is particularly evident in the case of one‐person development projects that are common in the mobile application arena. Those developers who do work with an instructional designer often fail to explicitly connect the specific needs of their target users (students, teachers, parents, tutors) with the specific affordances that the technology should provide (Margolis, Nussbaum, Rodriguez, & Rosas, ).…”
Section: Introductionmentioning
confidence: 99%
“…This is particularly evident in the case of one‐person development projects that are common in the mobile application arena. Those developers who do work with an instructional designer often fail to explicitly connect the specific needs of their target users (students, teachers, parents, tutors) with the specific affordances that the technology should provide (Margolis, Nussbaum, Rodriguez, & Rosas, ).…”
Section: Introductionmentioning
confidence: 99%
“…In contrast, education is rather lacking in high level experimental evaluation of treatments (Alsop & Tompsett, 2007;Margolis, Nussbaum, Rodríguez, & Rosas, 2006), or recognition of their role in accelerating improvements (Simons, 2003). Evidence-based practice has been considered as inappropriate because it dismisses qualitative approaches to research (Oliver & Conole, 2003).…”
Section: Introductionmentioning
confidence: 99%
“…In examining the use of handheld computers to increase academic achievement, the results were mixed. Results from a quantitative study (N = 758 in the experimental group) using the Game Boy to increase mathematics and reading abilities of first-and second-grade students in Chile indicated statistically significant differences in mathematics and spelling scores, but no statistically significant increases in reading scores (Margolis et al, 2006). An additional study with Chilean seven-year-olds (N = 12) showed that a specific program targeting syllabic knowledge resulted in statistically significant higher scores in word construction (Zurita & Nussbaum, 2004).…”
Section: Personal Digital Assistants (Pdas) and Handheld Computersmentioning
confidence: 96%
“…PDAs were mobile devices with touch screens that could run apps ranging from note taking to educational games, and typically ran on a PC-based operating system. In the context of educational research, PDAs were often placed in the "handheld computer" category, which included other mobile media such as the Nintendo Game Boy (Margolis, Nussbaum, Rodriguez, & Rosas, 2006) and robot-like toys (Magagna-McBee, 2010).…”
Section: Personal Digital Assistants (Pdas) and Handheld Computersmentioning
confidence: 99%
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