2010
DOI: 10.1364/ao.49.004647
|View full text |Cite
|
Sign up to set email alerts
|

Method to calculate the far field of three-dimensional objects for computer-generated holography

Abstract: Here, a new method for calculating the computer-generated holograms of three-dimensional (3D) objects is presented along with a review of current techniques. The method, the planar layers method (PLM), is established on the idea of representing 3D objects in discrete planar layers perpendicular to the observation plane, then calculating the total far field pattern by summing up the far field patterns of each layer. Simulation results, computational complexity, and error comparisons reveal that this new method … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
19
0
1

Year Published

2015
2015
2024
2024

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 45 publications
(20 citation statements)
references
References 54 publications
0
19
0
1
Order By: Relevance
“…We compare our method with GPU implementations of two other methods: (1) the wave-field method proposed in [28], which computes complex wave scattered by each layer using a wave-field approach, and (2) the point-source method proposed in [4], which computes complex wave scattered by each layer using 1 The 8-bits pixels in the disparity maps can have 256 different values, but in this dataset, the 0 value is used to encode an unknown disparity. Points with unknown disparity are not extracted from the disparity maps.…”
Section: Resultsmentioning
confidence: 99%
“…We compare our method with GPU implementations of two other methods: (1) the wave-field method proposed in [28], which computes complex wave scattered by each layer using a wave-field approach, and (2) the point-source method proposed in [4], which computes complex wave scattered by each layer using 1 The 8-bits pixels in the disparity maps can have 256 different values, but in this dataset, the 0 value is used to encode an unknown disparity. Points with unknown disparity are not extracted from the disparity maps.…”
Section: Resultsmentioning
confidence: 99%
“…Another well-known CGH technique is the wave-field approach based on a layered model of the scene [30,31]. In this approach, 3D scenes are sliced into depth layers parallel to the hologram.…”
Section: Wave-field Approachmentioning
confidence: 99%
“…We call dz the distance between each depth layer. Nz is set such that the separation between two consecutive layers remains invisible [31]. The depth layers are numbered from 0 to Nz − 1, from the farthest to the nearest to the hologram plane.…”
Section: Proposed Hybrid Approachmentioning
confidence: 99%
“…These experimental results show that the CGH pattern is accurately updated at each video frame and that the proposed method does not reduce the quality of the reconstructed scene images compared to the hybrid method. In order to evaluate the performance of the proposed method in terms of computation time, we compare it with GPU implementations of four other methods: (1) the method proposed in [32], based on a wave-field approach, (2) the method proposed in [11], based on a point-source approach, (3) the method proposed in [28], based on a point-source approach and incremental update of the CGH at each frame, and (4) the method proposed in [26], based on a hybrid approach. In the following, these methods are called wave-field method, point-source method, incremental method and hybrid method, respectively.…”
Section: Input 3d Videomentioning
confidence: 99%