2016 IEEE Integrated STEM Education Conference (ISEC) 2016
DOI: 10.1109/isecon.2016.7457534
|View full text |Cite
|
Sign up to set email alerts
|

Metatuning: A pedagogical framework for a generative STEM education in game design-based learning

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2016
2016
2024
2024

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 11 publications
(3 citation statements)
references
References 14 publications
0
3
0
Order By: Relevance
“…Gee and Hayes [15], who have also stated that although there is a current popular desire to allow students to develop without guidance, that this can allow students to get misdirected into answering the wrong questions, where they may find good answers, it is the role of the educator to direct the learning, as it is the role of the game designer to make sure the player finds the end of the game and completes a journey. In recent years many researchers have investigated potential frameworks for implementing gameful learning scenarios [16], [17] with many focusing on the impact these designs have on participant engagement. In game design, MDA [18] is an iterative approach to design and tuning, allowing game designers to anticipate how changes will impact each aspect of development within the framework and the resulting implementations.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Gee and Hayes [15], who have also stated that although there is a current popular desire to allow students to develop without guidance, that this can allow students to get misdirected into answering the wrong questions, where they may find good answers, it is the role of the educator to direct the learning, as it is the role of the game designer to make sure the player finds the end of the game and completes a journey. In recent years many researchers have investigated potential frameworks for implementing gameful learning scenarios [16], [17] with many focusing on the impact these designs have on participant engagement. In game design, MDA [18] is an iterative approach to design and tuning, allowing game designers to anticipate how changes will impact each aspect of development within the framework and the resulting implementations.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Brouns et al [14] described a collaborative approach and pedagogical framework of Massive Open Online Courses (MOOC) design based on the need to accommodate the specific context of open online education with its heterogeneity of learner needs, while putting the learner center-stage in a social networked learning environment. Cooke [15] described Metatuning -a game design pedagogical framework that aims to use game design to increase internal student motivation for learning thus providing meaningful contexts to learning processes and motivating the selection of profession in real-world. D'Souza and Rodrigues [16] proposed the Extreme Teaching-Learning paradigm (XTLP) (or Extreme Pedagogy) as a student-centered pedagogy, which derives its philosophy from Extreme Programming (XP), an agile software developmental methodology.…”
Section: State-of-the-art In the Development Of Pedagogical Frameworkmentioning
confidence: 99%
“…Cooke [24] refers to this as "metatuning": an iterative trial and error process that is mobilized by both lower level (tuning) and higher level (metatuning) trial and error processes. For example, when we began, the students had a fairly rigid process in determining their use of the force plate for jumping.…”
Section: Metatuning As a Necessitymentioning
confidence: 99%