2022
DOI: 10.3390/sym14030466
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Mesh Clustering and Reordering Based on Normal Locality for Efficient Rendering

Abstract: Recently, the size of models for real-time rendering has been significantly increasing for realism, and many graphics applications are being developed in mobile devices with relatively insufficient hardware power. Therefore, improving rendering speed is still important in graphics. Back-face culling is one of the core speed-up techniques to remove the back-facing polygons that are not drawn in the result image. In this paper, we present a mesh clustering and reordering method based on normal coherence for effi… Show more

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Cited by 1 publication
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“…Such methods are usually used as a first step before applying an exact HSR method (Hughes et al, 2014). Recently, many methods have been proposed to improve the efficiency of culling algorithms using temporal and spatial coherence between adjacent surfaces (Kim and Lee, 2022).…”
Section: Hidden Surface Removalmentioning
confidence: 99%
“…Such methods are usually used as a first step before applying an exact HSR method (Hughes et al, 2014). Recently, many methods have been proposed to improve the efficiency of culling algorithms using temporal and spatial coherence between adjacent surfaces (Kim and Lee, 2022).…”
Section: Hidden Surface Removalmentioning
confidence: 99%