2022
DOI: 10.4018/978-1-6684-4287-6.ch033
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Merging Tangibles and Gamification to Teach Algorithmic Thinking to KG Children With “Gamirithmic”

Abstract: This chapter presents the design, implementation, and evaluation of a new technique to improve children's algorithmic thinking skills that enable solving problems following clearly defined steps. Gamirithmic teaches children to codify ideas by coming up with solutions to problems in systematic and structured ways via its step-by-step procedure with the increasing complexity of commands in each step. The errors of kindergarten children (3-6 years of age) decreased with each trial, but the time taken did not, su… Show more

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