“…These include intrusive visual memories after psychological trauma (James et al, 2015), mania‐related visual images (Davies et al, 2012) and craving‐induced visual images of desire (Skorka‐Brown et al, 2014). Such beneficial effects of Tetris are hypothesised to occur when the visuospatial processing demands of game play compete for the same limited cognitive resources within WM (Baddeley, 2012; Baddeley & Hitch, 1974) that contribute to maintaining visual mental imagery in mind (Pearson, Naselaris, Holmes, & Kosslyn, 2015). The impact of the concurrent task is initially on weakening the mental imagery as held in WM — that is for brief periods of time (Baddeley & Andrade, 2000; Skorka‐Brown et al, 2014).…”