“…They can be found in various industrial areas such as power plants, traffic control, or production plants. Process control covers the monitoring of ongoing processes, diagnosis of problem causes, and interventions into ongoing processes [6]. For process maintenance and intervention, the operator has to adjust the physical parameters of the supervised process (e.g.…”
In today's digital control rooms, desktop computers represent the most common interface for process control. Compared to their predecessors -manual control actuators -desktop computers enable quick and effective process intervention but they lack in process-related interaction qualities such as haptic feedback and the involvement of motor skills. Thus, design trade-offs have to be made to combine the strengths of both paradigms: today's processing power with the interaction qualities of former control room interfaces. In this paper related interaction concepts are presented and evaluated. In a control room scenario, participants were tasked with adjusting numerical values -so-called process variables -under two traditional conditions (mouse, keyboard) and two post-WIMP conditions (touch, tangible). Task completion time and recall accuracy of the adjusted values were measured. As a result, traditional desktop interaction proved to be faster, whereas control actions could be recalled significantly better using the tangible control elements. We therefore suggest providing both tangible control for process maintenance and traditional desktop interaction in critical situations that require quick intervention.
“…They can be found in various industrial areas such as power plants, traffic control, or production plants. Process control covers the monitoring of ongoing processes, diagnosis of problem causes, and interventions into ongoing processes [6]. For process maintenance and intervention, the operator has to adjust the physical parameters of the supervised process (e.g.…”
In today's digital control rooms, desktop computers represent the most common interface for process control. Compared to their predecessors -manual control actuators -desktop computers enable quick and effective process intervention but they lack in process-related interaction qualities such as haptic feedback and the involvement of motor skills. Thus, design trade-offs have to be made to combine the strengths of both paradigms: today's processing power with the interaction qualities of former control room interfaces. In this paper related interaction concepts are presented and evaluated. In a control room scenario, participants were tasked with adjusting numerical values -so-called process variables -under two traditional conditions (mouse, keyboard) and two post-WIMP conditions (touch, tangible). Task completion time and recall accuracy of the adjusted values were measured. As a result, traditional desktop interaction proved to be faster, whereas control actions could be recalled significantly better using the tangible control elements. We therefore suggest providing both tangible control for process maintenance and traditional desktop interaction in critical situations that require quick intervention.
“…The prototype is the basis for a web-based user-interface for the clients: the students and the tutor. Ergonomically, we have to distinguish between aspects of perceptive and cognitive ergonomics [49]. The cognitive ergonomics relates to reasoning, memory, and knowledge [50].…”
Section: User-interface Design For Remotely Collaborating Studentsmentioning
Collaborative working environments for distance education can be considered as a more generic form of contemporary remote labs. To make this revolutionary learning environment possible, we must allow the different users to carry out an experiment simultaneously. In recent times, multi-user environments are successfully applied in many applications such as air traffic control systems, team-oriented military systems, chat-text tools, multi-player games etc. In this investigation, collaborative working environments from theoretical and practical perspectives are considered in order to build an effective collaborative real lab, which allows two students or more to conduct remote experiments at the same time as a team. In order to achieve this goal, we have implemented distributed system architecture, enabling students to obtain an automated help by either a human tutor or a rule-based e-tutor.
“…This will not only simplify distinguishing between the terms used in this paper, but it will also mediate the concept as well. Ergonomically, we have to distinguish between aspects of perceptive and cognitive ergonomics [48] . While the cognitive ergonomics relates to reasoning, memory and knowledge [49] , the perceptive ergonomics focuses on designing issues such as color, shape form, dimension and allocation, highlighting and so on.…”
Section: System Development and Implementationmentioning
Nowadays remote laboratories suffer the absence of reusability. In addition, their construction and maintenance require time, money and skills. The system implementation of a specific remote lab is neither generic nor reusable. In this paper, a solution for a reusable remote lab dedicated for disparate types of scientific and engineering experiments is presented. The experiment designer needs only to connect the experiment components and equipment such as capacitors, resistors, transistors, function generators with a switch system of a lab server, then, she/he has to map this connection structure in a configuration data structure. Once a student starts the Web-based client user-interface and logs-in into the lab server, the menu structure of the graphical user-interface builds and initializes itself automatically, using information stored in a configuration data structure. This contribution discusses some hitherto used lab servers, some of their drawbacks, the desirable requirements on a universal remote lab, which simplify the building process of newer lab experiments consisting of experiment components and equipment as well as a client user-interface that could enable students to remotely access the experiment.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.