2019
DOI: 10.1371/journal.pone.0216988
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Memory-related perceptual illusions directly affect physical activity in humans

Abstract: Perceptual illusions help us understand deficits in human perception, but they also have the potential to serve as treatment methods; e.g., to alleviate phantom limb pain. Treatment effects are usually the direct result of a mismatch between false visual feedback and somatosensory/proprioceptive feedback. We aimed to influence physical activity (walking distance) using a memory-related perceptual illusion that relies on a mismatch between a spatially manipulated virtual reality environment and a weakness of me… Show more

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Cited by 4 publications
(2 citation statements)
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“…The human brain quickly adapts to unchanging stimuli in a process called adaptation (Huckins, 2020). Manipulation of environments within the virtual world exceeds that of the physical world in false visual feedback, which can be utilized as a direct benefit in training (Cuperus, 2019). To create human-machine interfaces to support such models of training, eye-hand controls and head motion tracking devices have been under continuous revision.…”
Section: Usability Of Vr In Trainingmentioning
confidence: 99%
“…The human brain quickly adapts to unchanging stimuli in a process called adaptation (Huckins, 2020). Manipulation of environments within the virtual world exceeds that of the physical world in false visual feedback, which can be utilized as a direct benefit in training (Cuperus, 2019). To create human-machine interfaces to support such models of training, eye-hand controls and head motion tracking devices have been under continuous revision.…”
Section: Usability Of Vr In Trainingmentioning
confidence: 99%
“…The human brain quickly adapts to unchanging stimuli in a process called adaptation (Huckins, 2020). Manipulation of environments within the virtual world exceeds that of the physical world in false visual feedback, which can be utilized as a direct benefit in training (Cuperus, 2019). To create human-machine interfaces to support such models of training, eye-hand controls and head motion tracking devices have been under continuous revision.…”
Section: Usability Of Vr In Trainingmentioning
confidence: 99%