2017
DOI: 10.1007/978-3-319-59740-9_25
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Memory Effect in Expressed Emotions During Long Term Group Interactions

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Cited by 3 publications
(3 citation statements)
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“…The limitation on designing, implementing and deploying realistic interaction scenarios, in particular where affect plays a role, is one of the problems that must be solved before the deployment of such robots in real life. In a previous attempt without using a robot, a game specially designed to provoke to favor one and disfavor another player in a multiplayer interaction was shown to provoke emotions [8], which lasted during the repetitive games between the same players [9]. Adding a robot to such a scenario, however, would demand an incredible powerful simulation environment, or several rounds of real-life experiments in order to collect enough real-world data to adapt learning algorithms.…”
Section: Introductionmentioning
confidence: 99%
“…The limitation on designing, implementing and deploying realistic interaction scenarios, in particular where affect plays a role, is one of the problems that must be solved before the deployment of such robots in real life. In a previous attempt without using a robot, a game specially designed to provoke to favor one and disfavor another player in a multiplayer interaction was shown to provoke emotions [8], which lasted during the repetitive games between the same players [9]. Adding a robot to such a scenario, however, would demand an incredible powerful simulation environment, or several rounds of real-life experiments in order to collect enough real-world data to adapt learning algorithms.…”
Section: Introductionmentioning
confidence: 99%
“…To overcome this limitation, several human-robot-and human-agent-based scenarios are developed as games, as they have been proven to capture some relevant aspects of natural group interaction. For instance, a game specially designed to favor one player and disfavor another player in a multiplayer interaction was shown to provoke emotional reactions (Barakova et al, 2015), which lasted during the repetitive games between the same players (Gorbunov et al, 2017).…”
Section: Related Workmentioning
confidence: 99%
“…The limitation on designing, implementing and deploying realistic interaction scenarios, where affective information is more complex to capture and respond to is one of the problems that must be solved before the deployment of robots in real life. In a previous attempt without using a robot, a game especially designed to provoke to favor one and disfavor another player in a multiplayer interaction was shown to provoke emotions [1], which lasted during the repetitive games between the same players [7].…”
Section: Introductionmentioning
confidence: 99%