2013
DOI: 10.3389/fpls.2013.00443
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Meeting present and future challenges in sustainable horticulture using virtual plants

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Cited by 4 publications
(5 citation statements)
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“…Virtual plant modeling have been used in agricultural and plant sciences to simulate plant behaviour and analyze interactions of the plants with their environment [37][38][39]. There exists many platforms for constructing virtual plant models such as L+C modelling language [40,41] and L-Py framework [42], which are based on the formalism of L-systems [24].…”
Section: Related Workmentioning
confidence: 99%
“…Virtual plant modeling have been used in agricultural and plant sciences to simulate plant behaviour and analyze interactions of the plants with their environment [37][38][39]. There exists many platforms for constructing virtual plant models such as L+C modelling language [40,41] and L-Py framework [42], which are based on the formalism of L-systems [24].…”
Section: Related Workmentioning
confidence: 99%
“…The research first challenges the initial scepticism related to using computer modelling in horticulture education. Some literature criticizes that the initial keen interest coupled with high expectations on ARVR was frequently followed by disillusionment since the high hopes were not satisfied [13]. At times, advanced modelling as a scientific technique has been considered remote from practice, unreliable, or too complicated to use.…”
Section: Methodsmentioning
confidence: 99%
“…As virtual plant modelling has reached its mature development [13] and students are now granted easier access to immersive systems and devices [14], virtual experiential learning of plantation management is now widely used to supplement traditional teaching in horticultural education [15][16][17][18]. As a signature pedagogy of horticultural education, team-based learning has already been widely adopted where students complete pre-work and attempt in-class activities individually and then work together in teams to solve applicational case studies [19].…”
Section: Introductionmentioning
confidence: 99%
“…Since design education in higher education sees the global influence of collaborative online international learning (COIL) (Vahed & Rodriguez, 2021), synchronous hybrid learning can blur geographical boundaries in contemporary T&L. Secondly, the design team defined the PBL activities utilising immersive technology as the artefacts to generate disciplinary knowledge. With more development in education technology (Buck-Sorlin & Delaire, 2013) and increasing access to immersive systems (Renganayagalu et al, 2021), synchronous hybrid T&L activities become the supplement to traditional teaching (Atkins et al, 1996;Weber & Penn, 1995;Wu et al, 2019;Xia et al, 2009) to embrace knowledge related to humanity. The co-create project spanning the semesters helped develop better knowledge in discipline-specific content, skills in communication and group collaboration to enhance experiential learning, and its process of developing knowledge as artefacts, knowledge, activities, and humanity would be tested by the mixed method analysis.…”
Section: Development Of Hybrid Experiential Learningmentioning
confidence: 99%