2018
DOI: 10.1016/j.chb.2017.11.031
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Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents

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Cited by 38 publications
(22 citation statements)
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“…Avatars can trigger prosocial behavior in others (Felnhofer et al, 2018). Future studies could employ the present study's four avatar characteristics to examine which of them could trigger prosocial behavior in others.…”
Section: Research Limitations and Future Research Directionsmentioning
confidence: 96%
“…Avatars can trigger prosocial behavior in others (Felnhofer et al, 2018). Future studies could employ the present study's four avatar characteristics to examine which of them could trigger prosocial behavior in others.…”
Section: Research Limitations and Future Research Directionsmentioning
confidence: 96%
“…The perception of agency is core to experiencing machine partners as social entities, as compared to human partners. The suggestion that a digital body is controlled by a human (i.e., an avatar vs. being technologically autonomous agent) elicits stronger social influence effects (Fox, Ahn, et al, 2015), promotes more prosocial behavior (Felnhofer et al, 2018), and engenders greater sadness at social exclusion (Kothgassner et al, 2017). Stronger perceived behavioral realism of an agent (independent of its actual autonomy) engenders more positive agent evaluations and feelings of mutual awareness (von der Pütten et al, 2010) such that there would seem to be clear differences in how people would experience HMC-S with human-and machine-cued partners.…”
Section: Exploring Ontological-category Differences In Sexual Communimentioning
confidence: 99%
“…Recent studies [ 13 , 29 ] show that exposure to a feared stimulus in virtual reality (VR) provokes levels of anxiety as well as physiological responses which are comparable to those induced by an exposure in vivo . Furthermore, experiences in VR influence emotional states and physiological responses in subsequent real-life interactions (e.g., subsequent emotional and physiological reactivity to real-life stressors; prolonged prosocial behavior) [ 6 , 14 , 15 ]. Additionally, there is a significant difference in the physiological activation between patients and healthy controls during exposure to a feared stimulus in VR (e.g., Felnhofer et al.…”
Section: Introductionmentioning
confidence: 99%