2021
DOI: 10.1007/978-3-030-59743-6_2
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Medusa and Pegasus: The Landscape in the Age of Its Technical Non-reprodution

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“…The creation of a different virtual reality is tested in a storytelling of the place (Banfi et al, 2021;Ferraro, 2015;Filippucci, 2021), useful to understand the reason of the actual state of art of a part of the city. The memory values is applied to stimulate imagination and comparison (Appadurai, 1996;Kuliga et al, 2020), to create interaction (Bach et al, 2019;Gobster et al, 2007;Gračanin, 2018), to active relationship between the place and the citizen (Adler and Goggin, 2005;Ko et al, 2013;Rosenman et al, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…The creation of a different virtual reality is tested in a storytelling of the place (Banfi et al, 2021;Ferraro, 2015;Filippucci, 2021), useful to understand the reason of the actual state of art of a part of the city. The memory values is applied to stimulate imagination and comparison (Appadurai, 1996;Kuliga et al, 2020), to create interaction (Bach et al, 2019;Gobster et al, 2007;Gračanin, 2018), to active relationship between the place and the citizen (Adler and Goggin, 2005;Ko et al, 2013;Rosenman et al, 2007).…”
Section: Introductionmentioning
confidence: 99%