2017
DOI: 10.2196/games.7033
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Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment

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Cited by 20 publications
(15 citation statements)
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“…Serious games are games developed and intended to provide playful learning experiences, which can be transferable to or applicable in real-life settings [ 9 ]. Serious games are often more effective compared with regular health care educational interventions [ 10 ] or assessments [ 11 ]. However, there is a lack of effect studies [ 12 ] and assessment [ 13 ] of good quality on serious games.…”
Section: Introductionmentioning
confidence: 99%
“…Serious games are games developed and intended to provide playful learning experiences, which can be transferable to or applicable in real-life settings [ 9 ]. Serious games are often more effective compared with regular health care educational interventions [ 10 ] or assessments [ 11 ]. However, there is a lack of effect studies [ 12 ] and assessment [ 13 ] of good quality on serious games.…”
Section: Introductionmentioning
confidence: 99%
“…Contextualizing our results within the medical literature is limited by the paucity of data on the comparison of SG with other assessment modalities. To our knowledge, only the study by Adjedj et al [ 15 ] compared the SG and MCQ modalities for the evaluation of medical students, on a clinical case of cardiology. They found greater variability in the scores obtained on the SG than in the scores obtained on the MCQ and concluded that SG had the potential to better rank students [ 15 ].…”
Section: Discussionmentioning
confidence: 99%
“…To our knowledge, only the study by Adjedj et al [ 15 ] compared the SG and MCQ modalities for the evaluation of medical students, on a clinical case of cardiology. They found greater variability in the scores obtained on the SG than in the scores obtained on the MCQ and concluded that SG had the potential to better rank students [ 15 ]. However, because their study did not use a gold standard as ours did, they were unable to determine which of the two assessment modalities was more relevant for evaluating students.…”
Section: Discussionmentioning
confidence: 99%
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“…These students, with no experience in interventional cardiology, were directly involved in their learning thanks to the simulator and drawn into the game , making transmission of medical knowledge and skills easier. Previous studies showed that a playful environment, such as a video game, encourages student’s participation and improves retention and satisfaction rate [ 12 ].…”
Section: Discussionmentioning
confidence: 99%