2015
DOI: 10.2196/jmir.3922
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Medical Student and Tutor Perceptions of Video Versus Text in an Interactive Online Virtual Patient for Problem-Based Learning: A Pilot Study

Abstract: BackgroundThe impact of the use of video resources in primarily paper-based problem-based learning (PBL) settings has been widely explored. Although it can provide many benefits, the use of video can also hamper the critical thinking of learners in contexts where learners are developing clinical reasoning. However, the use of video has not been explored in the context of interactive virtual patients for PBL.ObjectiveA pilot study was conducted to explore how undergraduate medical students interpreted and evalu… Show more

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Cited by 41 publications
(53 citation statements)
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References 43 publications
(61 reference statements)
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“…However, this was not the case with VP. Woodham et al . pointed out that when learning basic concepts in PBL sessions, students and tutors were more appreciative of text than they were of multimedia content.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…However, this was not the case with VP. Woodham et al . pointed out that when learning basic concepts in PBL sessions, students and tutors were more appreciative of text than they were of multimedia content.…”
Section: Discussionmentioning
confidence: 99%
“…Woodham et al . pointed out that when learning basic concepts in PBL sessions, students and tutors were more appreciative of text than they were of multimedia content. As indicated by the findings, this is probably because of the fact that the use of multimedia (within VP sessions) impedes the possibility of fully exploring a problem and critically appraising the data since the focus in VP is more on patient management (from initial symptoms to patient treatment) and less on exploring the gaps in one's knowledge.…”
Section: Discussionmentioning
confidence: 99%
“…Video cases elicit students' attention and emotions [21], promote empathy [22], improve memory retention [17], increase understanding of the cases [18], and improve students' patient-centredness [23]. However, some studies have questioned whether video cases make it difficult to identify relevant information and also hamper information retention [24] and deep critical thinking [20]. Two-thirds of students preferred paper cases since video cases impeded their ability to critically review the presented information [24].…”
Section: Introductionmentioning
confidence: 99%
“…As with other virtual patient studies that have used OpenLabyrinth, branched case designs with pathway options that reflect realistic decision points and clinical choices are much preferred over simple linear case designs, which are often disparagingly paraphrased as "page turners". (Woodham et al, 2015;Topps et al, 2014) The provision of an interface that resembles natural language processing appears to make the case design process much easier, avoiding the need for complex logic designs or choice restrictions. This has been attempted before with Interactive Fiction software (Derksen & Zundark, 2011) and with very sophisticated designs such as the Maryland Project (Nirenberg et al, 2009) but our approach seems to be simpler, more affordable and more efficient.…”
Section: Discussionmentioning
confidence: 99%