2020
DOI: 10.1186/s41039-020-00144-6
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Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)

Abstract: The PASS intelligence theory (Planning, Attention-Arousal, Simultaneous and Successive) was used together with Feuerstein’s mediation model to develop a system of categories for mediation in educational games. This system was used to analyze and improve the design of interactive games that can enhance mediation in learning, particularly in children with attention deficit hyperactivity disorder (ADHD). To this end, interactive games designed for a tabletop device were evaluated within an educational context. 27… Show more

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Cited by 7 publications
(2 citation statements)
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References 62 publications
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“…The interactive and immersive nature of serious games addresses the motivational and engagement gaps often observed in traditional learning environments. Research by Coma-Roselló et al [9] underscores the efficacy of interactive serious games in enhancing learning outcomes for children with ADHD, highlighting their role in improving attention, cognitive functions, and academic skills.…”
Section: Technologies Supporting Students With Adhdmentioning
confidence: 99%
See 1 more Smart Citation
“…The interactive and immersive nature of serious games addresses the motivational and engagement gaps often observed in traditional learning environments. Research by Coma-Roselló et al [9] underscores the efficacy of interactive serious games in enhancing learning outcomes for children with ADHD, highlighting their role in improving attention, cognitive functions, and academic skills.…”
Section: Technologies Supporting Students With Adhdmentioning
confidence: 99%
“…Technological interventions, ranging from computer-assisted instruction to interactive serious games and emerging applications of Artificial Intelligence (AI), Virtual Reality (VR), and Augmented Reality (AR), offer unprecedented opportunities to create engaging, personalized learning experiences that can meet the diverse needs of ADHD students [7,8]. These technologies not only cater to the specific learning styles and challenges of ADHD students but also open new avenues for enhancing attention, cognitive functions, and academic skills, offering a more adaptable and responsive educational experience [9,10].…”
Section: Introductionmentioning
confidence: 99%