Abstract:In this paper I present ongoing design research that explores mediating group experiences. The objective of the paper is to introduce subject matter and design research approach, to provide material for an in depth discussion of challenges.Several research designs are presented that yield insight in theoretical and conceptual aspects of remote group interactions. Themes emerging from them concern the concept of embodiment, in particular regarding the conceptualization and expression of groups through the media… Show more
Embodied sensemaking theory is thoroughly social: we make sense of the world in interaction with others. Various designs have been proposed to scaffold 'embodied social sensemaking'. Yet the details of such scaffolding need elaboration. For example, what happens in remote settings, when bodies cannot engage directly? This paper investigates, through design, how interactive artifacts scaffold embodied social sensemaking. The aim is to establish clearer links between theory and design. Twenty-four embodied interaction prototypes were created to support remote videoconferencing by design students who were also, necessarily, active videoconferencing users during a COVID-19 lockdown. A reflective ordering process revealed a design space made up of six phenomenal aspects and three basic types of scaffolding. The analysis adds further details to existing design frameworks for embodied sensemaking. The paper provides guidance to designers who aim to create meaningful and theoretically grounded embodied augmentations of remote social interaction technologies.
Embodied sensemaking theory is thoroughly social: we make sense of the world in interaction with others. Various designs have been proposed to scaffold 'embodied social sensemaking'. Yet the details of such scaffolding need elaboration. For example, what happens in remote settings, when bodies cannot engage directly? This paper investigates, through design, how interactive artifacts scaffold embodied social sensemaking. The aim is to establish clearer links between theory and design. Twenty-four embodied interaction prototypes were created to support remote videoconferencing by design students who were also, necessarily, active videoconferencing users during a COVID-19 lockdown. A reflective ordering process revealed a design space made up of six phenomenal aspects and three basic types of scaffolding. The analysis adds further details to existing design frameworks for embodied sensemaking. The paper provides guidance to designers who aim to create meaningful and theoretically grounded embodied augmentations of remote social interaction technologies.
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