2006
DOI: 10.1007/s00146-006-0035-8
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Media Literacy: twenty-first century arts education

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Cited by 4 publications
(2 citation statements)
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“…There are now communities around sites such as makezine.com or instructables.com where members have posted hundreds of thousands of videos on virtually any topic (Torrey, McDonald, Schilit, & Bly, 2007). In some cases, these communities follow the open source movement and have networks develop around the use of a particular programming language, Processing (Reas, 2006a, 2006b; see also http://processing.org), which is used in the design and media arts community. In other cases, these communities have developed around the use and development of an open-source construction kit, called Arduino, that hobbyists around the world use to design projects, such as their own laser printers.…”
Section: Creative Media Production As Diymentioning
confidence: 99%
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“…There are now communities around sites such as makezine.com or instructables.com where members have posted hundreds of thousands of videos on virtually any topic (Torrey, McDonald, Schilit, & Bly, 2007). In some cases, these communities follow the open source movement and have networks develop around the use of a particular programming language, Processing (Reas, 2006a, 2006b; see also http://processing.org), which is used in the design and media arts community. In other cases, these communities have developed around the use and development of an open-source construction kit, called Arduino, that hobbyists around the world use to design projects, such as their own laser printers.…”
Section: Creative Media Production As Diymentioning
confidence: 99%
“…Analyses of these communities reveal that youths’ technical DIY practices often include learning computer education concepts and skills (e.g., sustained reasoning, managing problems and finding solutions, and using graphics and/or artwork packages to express ideas creatively) as well as high-level skills such as algorithmic thinking and programming (Cunningham, 1998; diSessa, 2001; Maloney et al, 2008). Programming within the context of DIY is a particularly important technical practice because it allows the creator to manipulate the medium of the computer (Peppler, 2010; Reas, 2006a, 2006b). In an effort to introduce the essentials of programming and other technical skills to youth, we argue that learning to code is important but by no means the only building block for understanding how digital media is designed; it can provide an additional venue for originality and expression in digital media.…”
Section: Participatory Competencies In Creative Media Productionmentioning
confidence: 99%