“…Since the mid-1970s (Schroeder, 2011), journalistic coverage has presented video games as a controversial issue (Kümpel & Haas, 2016) and (re-)produces gaming stereotypes in various forms (Kowert, Griffiths, & Oldmeadow, 2012). Media bias is a long-debated field in communications (Mangani & Tizzoni, 2018), and stereotyped portrayals of certain groups or issues cannot be neglected (Knoll, Eisend, & Steinhagen, 2011; Zapf, 2009). As studies on German TV (Gölz, 2016; Sichler & Prommer 2014), cinema (Prommer, Linke, & Furtwängler, 2019), and specific topics (Bonner, Gonzalez, & Sommer, 2004; Geschke, Sassenberg, Ruhrmann, & Sommer, 2010; Schaaf & Nieland, 2017) suggest, this biased coverage raises concerns about the potential for the unconscious transfer of moral and ethical values, patterns, routines, and general knowledge (Bigl, 2009, 2016; Ortiz deGortari, Aronsson, & Griffiths, 2011).…”