2016
DOI: 10.1542/peds.2016-2591
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Media and Young Minds

Abstract: Infants, toddlers, and preschoolers are now growing up in environments saturated with a variety of traditional and new technologies, which they are adopting at increasing rates. Although there has been much hope for the educational potential of interactive media for young children, accompanied by fears about their overuse during this crucial period of rapid brain development, research in this area still remains limited. This policy statement reviews the existing literature on television, videos, and mobile/int… Show more

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citations
Cited by 846 publications
(403 citation statements)
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References 45 publications
(29 reference statements)
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“…Parents and children reported 5 to 6 h of daily screentime; children exceeded the 2016 recommendations from the American Academy of Pediatrics by 5 times [86]. The home media environment was clearly conducive to sedentary behavior—children were allowed to watch television or use ‘inactive’ media devices nearly 8 h daily and television was on for 2 h, even when no one was watching.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Parents and children reported 5 to 6 h of daily screentime; children exceeded the 2016 recommendations from the American Academy of Pediatrics by 5 times [86]. The home media environment was clearly conducive to sedentary behavior—children were allowed to watch television or use ‘inactive’ media devices nearly 8 h daily and television was on for 2 h, even when no one was watching.…”
Section: Discussionmentioning
confidence: 99%
“…The home media environment was clearly conducive to sedentary behavior—children were allowed to watch television or use ‘inactive’ media devices nearly 8 h daily and television was on for 2 h, even when no one was watching. Despite recommendations to make children’s bedrooms media free [86], 56% of children had at least one media device in their bedrooms.…”
Section: Discussionmentioning
confidence: 99%
“…Will physiologic sensors be added into clothing or jewelry for additional information and options for more precise control of mind and body? As we continue to explore the interface of the arts, biomedical technologies, and healthcare endeavors in the service of healing, tremendous potential is available to develop new ways in which electronic media can enhance health and healing for kids and teenagers across a variety of settings, although vigilance is still needed to combat the potential downside to the overuse of technology [34]. …”
Section: Discussionmentioning
confidence: 99%
“…Delivering treatments through “play” experiences or games, is an ideal, developmentally appropriate way to proceed in therapeutic interaction, and is often referred to as “therapeutic play.” Over the past several years, playing video games, texting, and watching online videos have become popular activities for children and teens [34,35,36]. What exactly is it that seems to make video games so popular?…”
Section: The Interface Of Video Games Self-regulation and Healingmentioning
confidence: 99%
“…Currently Canada and Australia recommend no screen time exposure in children under 2 years old and less than an hour a day for 2–5 year olds [9, 10]. In the US it is recommended that digital media use (except video-chatting) is avoided in children younger than 18 to 24 months, screen time of children aged 2–5 year old should be limited to 1 h/day which is high quality, co-viewed with, and re-taught by parents [11]. …”
Section: Introductionmentioning
confidence: 99%