2009
DOI: 10.3991/ijim.v3i3.748
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MeCoCo: A Context-Aware System for Mediated Communications

Abstract: Abstract-In this paper, the potential of contextual communications with mobile technologies is explored. Contextaware applications allow relevant information and services to be delivered to users at a given time. One of the two objectives of our work is to propose a generic user's context model for mediated communications. This model is based on six dimensions: User's profile, Activity, Device, Environment, Location and Time. In addition, to show the utility and to validate the proposed approach, we designed a… Show more

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Cited by 6 publications
(4 citation statements)
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“…This model should allow the identification of spatial context information in view of their exploitation to make gaming applications aware of the gamer's context, whatever the game, the mobile platform and the playing area. The existing models in the literature [9,10,13] are primarily adapted to the application framework in which they were designed. So none of them is usable as suchin our work.…”
Section: Spatial Context Modelingmentioning
confidence: 99%
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“…This model should allow the identification of spatial context information in view of their exploitation to make gaming applications aware of the gamer's context, whatever the game, the mobile platform and the playing area. The existing models in the literature [9,10,13] are primarily adapted to the application framework in which they were designed. So none of them is usable as suchin our work.…”
Section: Spatial Context Modelingmentioning
confidence: 99%
“…However, the provided solutions donot allow the spatial context management in a multi-player environment as wanted by the games set in the GeoEduc3D project. The proposed context models [9][10][11][12][13][14][15][16][17][18][19][20][21] are not applicable to serious interactive games with use of smartphones in a multi-player environment. In addition, there is no remote and interoperable system for data exchange between mobile platforms (sensors and client applications) in such an environment.…”
Section: Introductionmentioning
confidence: 99%
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“…Learning scenario should consider this aspect and support not only the spatial mobility of students, but also their temporal mobility (for example by giving the opportunity to easily stop and resume a session). Facilities should also be provided to facilitate asynchronous discussions in a contextual way [11]. -Integrating mobile applications into global learning systems: The question of the integration of a mobile learning game application can be addressed from two points of view.…”
Section: Mobile Learning Game For Situated Learning: Main Issuesmentioning
confidence: 99%