2018
DOI: 10.1016/j.tcs.2017.09.020
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Mechanism design for one-facility location game with obnoxious effects on a line

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Cited by 4 publications
(3 citation statements)
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“…This section departs from the previous one because we consider the problem of selecting an undesirable candidate (e.g., build a garbage depot or choose a candidate to leave a group of people) [38,27,16,33,34,15]. In this case, one wants to select a candidate of maximum total distance to the agents.…”
Section: Selecting An Undesirable Candidatementioning
confidence: 99%
See 1 more Smart Citation
“…This section departs from the previous one because we consider the problem of selecting an undesirable candidate (e.g., build a garbage depot or choose a candidate to leave a group of people) [38,27,16,33,34,15]. In this case, one wants to select a candidate of maximum total distance to the agents.…”
Section: Selecting An Undesirable Candidatementioning
confidence: 99%
“…In the field of algorithmic mechanism design, the agents may misreport their preferences over the set of candidates so as maximize their individual distance to the winner(s). The authors of [16,33,34] pursue the goal of designing (group) strategyproof mechanisms 2 with the best possible approximation ratio. Recently, Chen et al [15] studied the distortion of algorithms in a setting where the location of the candidates is known but the location of every agent is private.…”
Section: Introductionmentioning
confidence: 99%
“…In terms of the agents' cost function with respect to the distance to the facility, besides linear functions, there are also other functions studied. For example, threshold based linear function [26], agent dependent linear function (happiness) [25] and concave function [18].…”
Section: Related Workmentioning
confidence: 99%