2021
DOI: 10.1080/10447318.2021.1976509
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Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review

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Cited by 85 publications
(34 citation statements)
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“…However, Milleville-Pennel and Charron (2015), also using a driving simulator, found conflicting results that showed mental workload had a very low impact on sickness. Souchet et al (2021) conducted a literature review of papers related to VR and cognitive load and suggest that cognitive load can be affected by cybersickness, but they do not suggest a specific relationship. Wei et al, 2018 showed that participants who were less susceptible to visually-induced motion sickness (VIMS, which includes cybersickness and simulator sickness) performed better at a task and posited the reallocation of attention during vection (i.e., perceived illusory self-motion) as a possible explanation.…”
Section: Tasks Workload and Cybersicknessmentioning
confidence: 99%
“…However, Milleville-Pennel and Charron (2015), also using a driving simulator, found conflicting results that showed mental workload had a very low impact on sickness. Souchet et al (2021) conducted a literature review of papers related to VR and cognitive load and suggest that cognitive load can be affected by cybersickness, but they do not suggest a specific relationship. Wei et al, 2018 showed that participants who were less susceptible to visually-induced motion sickness (VIMS, which includes cybersickness and simulator sickness) performed better at a task and posited the reallocation of attention during vection (i.e., perceived illusory self-motion) as a possible explanation.…”
Section: Tasks Workload and Cybersicknessmentioning
confidence: 99%
“…There are caveats regarding the use of the virtual kiosk test. First, although no participants in our study complained of cybersickness during the test, poorly designed VR content could induce cybersickness, a source of additional technostress ( Souchet, Philippe, Lourdeaux, & Leroy, 2022 ). The three major factors of cybersickness are hardware, content, and human factors (see Chang, Kim, & Yoo, 2020 , for a review).…”
Section: Discussionmentioning
confidence: 92%
“…The participant also states about eye fatigue indication after using VR in long usage scenarios with HMD. The participant comments are relevant to the existing studies which point to substantial limitations of VR in long-term use outside of eye exercise activities [28], [29]. The most interesting and unique insight of our evaluation is that participants in general state that the proposed app's intuitive presentation makes them…”
Section: Eye Performance Evaluation Resultsmentioning
confidence: 90%