2014
DOI: 10.1007/s10055-014-0244-2
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Measuring virtual experience in a three-dimensional virtual reality interactive simulator environment: a structural equation modeling approach

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Cited by 67 publications
(43 citation statements)
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References 89 publications
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“…3D virtual experiences allow consumers to view products from different perspectives, angles and distances, as well as explore the different functions and feature of available products ( Jiang and Benbasat, 2004) with benefits for positive evaluations of the product. Similarly, the vividness of graphics positively stimulates the user's sensory perceptions through an increased level of interactivity (Cheng et al, 2014), by supporting mental imagery formation (Choi and Taylor, 2014), with benefits for consumers' potential to remember products and gain confidence in the online shopping process (Lee, 2012). Hence, the quality of graphics enhances the realism of the experience and the feeling of interaction within the real environment, while the high level of controllability provides users with a customised and comfortable experience, which may be able to reduce the constraints associated with the lack of physical contact with the product.…”
mentioning
confidence: 99%
“…3D virtual experiences allow consumers to view products from different perspectives, angles and distances, as well as explore the different functions and feature of available products ( Jiang and Benbasat, 2004) with benefits for positive evaluations of the product. Similarly, the vividness of graphics positively stimulates the user's sensory perceptions through an increased level of interactivity (Cheng et al, 2014), by supporting mental imagery formation (Choi and Taylor, 2014), with benefits for consumers' potential to remember products and gain confidence in the online shopping process (Lee, 2012). Hence, the quality of graphics enhances the realism of the experience and the feeling of interaction within the real environment, while the high level of controllability provides users with a customised and comfortable experience, which may be able to reduce the constraints associated with the lack of physical contact with the product.…”
mentioning
confidence: 99%
“…There is evidence that perceived presence affects user assessments of interactive products: Cheng, Chieng & Chieng [7] present evidence that presence increases the feeling of flow (a positive experience in human-computer interaction), which in turn increases the user's positive attitude and usage desirability. This suggests an association between presence and usability, which is examined in this study.…”
Section: The Concept Of Presencementioning
confidence: 98%
“…The first represents the extent to which users can modify the form and content of an environment in real time (Steuer, 1992); Cummings & Bailenson, 2016). Vividness refers to the quality of the images and the sense of movement in the surroundings (Coyle & Thorson, 2001;Cheng et al, 2014). The last component tends to be the one most examined in the studies on this topic, which follows the perspective of Cheng et al (2014), who suggest that the influential power of vividness is three times more than that of interactivity.…”
Section: T5 Experiential Marketing Overall This Topic Joins Studiementioning
confidence: 99%
“…Vividness refers to the quality of the images and the sense of movement in the surroundings (Coyle & Thorson, 2001;Cheng et al, 2014). The last component tends to be the one most examined in the studies on this topic, which follows the perspective of Cheng et al (2014), who suggest that the influential power of vividness is three times more than that of interactivity. and behavioural intention, it is indicated that when the threat levels of the programme and the PSA are both either low or high, exposure to the threatening information in the DAL (dedicated advertising location) does not generate a significantly higher feeling of telepresence.…”
Section: T5 Experiential Marketing Overall This Topic Joins Studiementioning
confidence: 99%
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