2016
DOI: 10.1080/10494820.2016.1143375
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Measuring the perceived quality of an AR-based learning application: a multidimensional model

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Cited by 44 publications
(18 citation statements)
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“…For all the factors of MAUS, CITUS, and BLS all standardized factor loadings were statistically significant and were higher than the threshold of 0.70, which indicate a good validity. The item reliability values were higher than the suggested standard of 0.4 [54], except for COL4, SANM3, and CINTU5, thus indicating item reliabilities were acceptable. The composite reliability (CR) of each the factors of MAUS, CITUS, and BLS were above the threshold of 0.70, ranging from 0.80 to 0.94 for the factors of MAUS and 0.90 for CITUS and 0.86 for BLS which implied that the items are sufficiently representative on their respective construct.…”
Section: Discussionmentioning
confidence: 70%
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“…For all the factors of MAUS, CITUS, and BLS all standardized factor loadings were statistically significant and were higher than the threshold of 0.70, which indicate a good validity. The item reliability values were higher than the suggested standard of 0.4 [54], except for COL4, SANM3, and CINTU5, thus indicating item reliabilities were acceptable. The composite reliability (CR) of each the factors of MAUS, CITUS, and BLS were above the threshold of 0.70, ranging from 0.80 to 0.94 for the factors of MAUS and 0.90 for CITUS and 0.86 for BLS which implied that the items are sufficiently representative on their respective construct.…”
Section: Discussionmentioning
confidence: 70%
“…As it is stated in the related literature, continued intention to use is affected by usability [11,33,[49][50][51]. People may tend to use the applications that do not require much time and effort to learn and use [7,11,[52][53][54][55]. This tendency may have an important role on their continued intention to use.…”
Section: Introductionmentioning
confidence: 99%
“…[9] assed effect of delay time when visualization the object and the haptic delay on perception of difficulty when using Augmented Reality application, 14 participants were asked to wrap a virtual spring in Visio-haptic setting to choose which one they supposed as stiffer. Similar method to evaluate was done by Pribeanu et al [10] their questionaries' measured user three points of quality: (1) Ergonomic Quality(EQ), how easy to understand , learn and remember the application. 2Learning Quality (LQ), measures perceived efficiency (PEF).…”
Section: Discusionmentioning
confidence: 99%
“…According to research in multiple fields, for example education [4,5], marketing [6], entertainment [7], and healthcare [8], has shown that the use of immersive technologies enhances learning experiences [9], fosters participation in collaborative activity [10], and increases creativity and engagement [11].…”
Section: Introductionmentioning
confidence: 99%