2023
DOI: 10.3389/feduc.2023.1180266
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Measuring teachers’ competencies for a purposeful use of augmented reality experiments in physics lessons

Abstract: Nowadays, teachers are facing a more and more digitized world, as digital tools are being used by their students on a daily basis. This requires digital competencies in order to react in a professional manner to individual and societal challenges and to teach the students a purposeful use of those tools. Regarding the subject (e.g., STEM), this purpose includes specific content aspects, like data processing, or modeling and simulations of complex scientific phenomena. Yet, both pre-service and experienced teac… Show more

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Cited by 2 publications
(2 citation statements)
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“…As (prospective) teachers, they often want to adapt to the digital world but often lack sufficient computational literacy, especially with tools like augmented reality. Freese et al [28] show how tools and DPACK can help physics teachers improve their digital and modeling competencies for AR experiments to redesign modeling more creatively as an essential part of science education for learners in a more accessible approach. So, computational literacy skills improve teachers' possibilities of didactically rethinking essential aspects of science education.…”
Section: Dpack Model and Dikolan As Reference Pointsmentioning
confidence: 99%
“…As (prospective) teachers, they often want to adapt to the digital world but often lack sufficient computational literacy, especially with tools like augmented reality. Freese et al [28] show how tools and DPACK can help physics teachers improve their digital and modeling competencies for AR experiments to redesign modeling more creatively as an essential part of science education for learners in a more accessible approach. So, computational literacy skills improve teachers' possibilities of didactically rethinking essential aspects of science education.…”
Section: Dpack Model and Dikolan As Reference Pointsmentioning
confidence: 99%
“…Subsequent studies, such as those by Çoban et al (2022), Li et al (2022), and Sumardani et al (2023), continue to explore the capacity of AR/VR to enhance understanding and engagement in subjects like mathematics, physics, and material science, stressing the role of these technologies in fostering spatial skills and representational fluency. The evaluation of teacher competencies for using AR in physics lessons by Freese et al (2023) and the development of VR-based educational tools for projectile motion by Cruz et al (2023) further elucidate the educational value of immersive technologies in enhancing STEM learning.…”
Section: Introductionmentioning
confidence: 99%