2013
DOI: 10.1007/s10816-013-9189-0
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Measuring Retouch Intensity in Lithic Tools: A New Proposal Using 3D Scan Data

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Cited by 56 publications
(42 citation statements)
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“…Other drawbacks in applying these results to the archaeological record include the feasibility of scanning and land-marking large archaeological collections at this point in time. However, the efficiency of scanning technologies and the availability of digital methodologies for landmarking stone artefacts have both increased at an exponential rate within just the last 5 to 6 years (Bretzke and Conard 2012;Grosman 2016;Morales et al 2015). Applying these newly available digital tools to wider ranges of experimental as well as archaeological flake collections and in pursuit of tackling more complex questions about the technological behaviour of past hominins comprise exciting new avenues of this research.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Other drawbacks in applying these results to the archaeological record include the feasibility of scanning and land-marking large archaeological collections at this point in time. However, the efficiency of scanning technologies and the availability of digital methodologies for landmarking stone artefacts have both increased at an exponential rate within just the last 5 to 6 years (Bretzke and Conard 2012;Grosman 2016;Morales et al 2015). Applying these newly available digital tools to wider ranges of experimental as well as archaeological flake collections and in pursuit of tackling more complex questions about the technological behaviour of past hominins comprise exciting new avenues of this research.…”
Section: Discussionmentioning
confidence: 99%
“…For instance, using a digital imaging technique to capture platform area, Braun et al (2008) demonstrated that these digital measures have the potential to explain much more flake size variation than calliper-based measurements. This improvement in explanatory strength may be partly attributed to a lower measurement error associated with these approaches (Braun et al 2008;Morales et al 2015;Muller and Clarkson 2014). However, this improvement may also be associated with the ability of digital methods to more holistically capture aspects of platform variability which are important for explaining flake variation, but which are difficult to capture with standard linear measurements.…”
Section: Introductionmentioning
confidence: 99%
“…methods for estimating the amount or effects of mass removed from a flake or tool by retouch or resharpening-has received extensive coverage in the literature (Andrefsky 2006;Bradbury, Carr, and Randall Cooper 2009;Braun et al 2010;Clarkson 2002;Davis and Shea 1998;Eren et al 2005; Eren and Prendergast 2008; Eren and Sampson 2009;Hiscock and Clarkson 2005;Horowitz and McCall 2013;Patten 2005;Shott et al 2000Shott et al , 2007Marwick 2008;Morales, Lorenzo, and Vergès 2015;Wilson and Andrefsky 2008), but with some exceptions, it has not been intensive. Rather, researchers have focused on using an experiment for the purpose of proposing new or newly revamped methods rather than for thoroughly vetting methods and validating that they actually work for their asserted purpose (Shott et al 2007:205-206).…”
Section: Replication As Methods Validationmentioning
confidence: 99%
“…Por un lado permiten la documentación completa y la integración del material arqueológico, como en el caso del escaneo de niveles arqueológicos y los artefactos asociados a ellos que se llevó a cabo en diversos yacimientos del Paleolítico Medio en Francia (McPherron et al, 2009) o en proyectos que utilizan las tecnologías digitales para obtener documentación más detallada (Doneus et al, 2003;Martínez Lerones et al, 2009;Mostaza et al, 2010). También resultan muy útiles a la hora de realizar la sistematización de los análisis métricos e incluso minimizar los errores de medición (Morales et al, 2013;Grosman et al, 2008). Por otro lado, los modelos digitales son ampliamente utilizados en reconstrucciones y musealizaciones virtuales (Böhler et al, 2008), ligados al desarrollo de la realidad virtual (VR) y que permite la interactuación entre el público, los materiales arqueológicos y el escenario contextual (Barceló et al 2000;Lepouras & Vassilakis, 2005;Bruno et al, 2010).…”
Section: Introductionunclassified