2023
DOI: 10.1111/bjet.13407
|View full text |Cite
|
Sign up to set email alerts
|

Measuring learning in digital games: Applying a game‐based assessment framework

Chioma Udeozor,
Fernando Russo Abegão,
Jarka Glassey

Abstract: Digital games (DGs) have the potential to immerse learners in simulated real‐world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the classroom. Although widely used for teaching and learning, there are challenges in using digital game applications for assessment. Designing assessments around tasks in comple… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
2
2
1

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
references
References 49 publications
0
0
0
Order By: Relevance