2016
DOI: 10.1515/bgs-2016-0005
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Measuring Drama in Goose-like Games

Abstract: For games of complete information with no chance component, like Chess, Go, Hex, and Konane, some parameters have been identified that help us understand what makes a game pleasant to play. One of these goes by the name of drama. Briefly, drama is linked to the possibility of recovering from a seemingly weaker position, if the player is strong enough. This is an important requirement to prevent initial advantages to be amplified into unavoidable and thus uninteresting victories. Drama is a feature that arguabl… Show more

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Cited by 2 publications
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“…Although fewer rounds are required when adding more players, more die throws are needed (from 246 up to 345). As observed by Neto and Silva (2016), the game durations roughly appear to be lognormally distributed. With fewer players, the righthand tail packs relatively more mass.…”
Section: Game Propertiesmentioning
confidence: 66%
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“…Although fewer rounds are required when adding more players, more die throws are needed (from 246 up to 345). As observed by Neto and Silva (2016), the game durations roughly appear to be lognormally distributed. With fewer players, the righthand tail packs relatively more mass.…”
Section: Game Propertiesmentioning
confidence: 66%
“…An enjoyable GG should score well on various measurable properties; serious deviations from the target values may indicate that there are structural problems with the game. We draw upon the drama criteria defined by Neto and Silva (2016), making some adjustments and additions on the way. In particular, we focus on the game duration and the balance between characters.…”
Section: Discussionmentioning
confidence: 99%
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